Graphical elements that define a shape – ‘path’ elements, basic shapes and text content elements – are rendered by being filled, which is painting the interior of the object, and stroked, which is painting along the outline of the object. Filling and stroking are both painting operations. SVG 2 supports a number of different paints that the fill and stroke of a graphical element can be painted with:
The paint to use for filling and stroking an element is specified using the
‘fill
’ and ‘stroke
’ properties. The following section describes
the different values that can be used for these properties.
Other properties, such as ‘fill-opacity
’ and ‘stroke-width
’,
also have an effect on the way fill and stroke paint is applied to the
canvas. The Fill properties and Stroke properties
sections below describe these properties.
Certain elements – ‘path’, ‘polyline’, ‘polygon’ and ‘line’ elements – can also have marker symbols drawn at their vertices or at other positions along the path that they describe. The Markers section below describes how markers can be defined and used.
SVG 2 Requirement: | Add new paint values for referencing current fill paint, stroke paint, etc. |
---|---|
Resolution: | We will add new paint values currentFillPaint, currentStrokePaint etc. to SVG 2 |
Purpose: | Among other things, to provide an easy way to match marker color to stroke color. |
Owner: | Chris (ACTION-3094) |
Properties ‘fill
’ and ‘stroke
’ take on a value of type <paint>:
Values have the following meaning:
color
’ property.color-interpolation
’).
For more on ICC-based colors, refer to Color profile
descriptions.fill
’ or ‘stroke
’
property, respectively, of the context element. If there
is no context element, then no paint is applied. If the referenced paint
is a gradient or a pattern, then the coordinate space to use and the
object used for any 'objectBoundingBox'-relative
values are the same as those of the context element.Name: | fill |
---|---|
Value: | <paint> |
Initial: | black |
Applies to: | shapes and text content elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified, but with <color> values computed and <funciri> values made absolute |
Animatable: | yes |
The ‘fill
’ property paints the interior of the given graphical
element. The area to be painted consists of any areas inside the outline
of the shape. To determine the inside of the shape, all subpaths are
considered, and the interior is determined according to the rules
associated with the current value of the ‘fill-rule
’ property.
The zero-width geometric outline of a shape is included in the area to
be painted.
The fill operation fills open subpaths by performing the fill operation as if an additional "closepath" command were added to the path to connect the last point of the subpath with the first point of the subpath. Thus, fill operations apply to both open subpaths within ‘path’ elements (i.e., subpaths without a closepath command) and ‘polyline’ elements.
Name: | fill-rule |
---|---|
Value: | nonzero | evenodd |
Initial: | nonzero |
Applies to: | shapes and text content elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified |
Animatable: | yes |
The ‘fill-rule
’ property indicates the algorithm (or
winding rule) which is to
be used to determine what parts of the canvas are included inside the
shape. For a simple, non-intersecting path, it is intuitively clear
what region lies "inside"; however, for a more complex path, such as a
path that intersects itself or where one subpath encloses another, the
interpretation of "inside" is not so obvious.
The ‘fill-rule
’ property provides two options for how the
inside of a shape is determined:
This rule determines the "insideness" of a point on the canvas by drawing a ray from that point to infinity in any direction and then examining the places where a segment of the shape crosses the ray. Starting with a count of zero, add one each time a path segment crosses the ray from left to right and subtract one each time a path segment crosses the ray from right to left. After counting the crossings, if the result is zero then the point is outside the path. Otherwise, it is inside. The following drawing illustrates the nonzero rule:
The effect of a nonzero fill rule on paths with self-intersections and enclosed subpaths.
This rule determines the "insideness" of a point on the canvas by drawing a ray from that point to infinity in any direction and counting the number of path segments from the given shape that the ray crosses. If this number is odd, the point is inside; if even, the point is outside. The following drawing illustrates the evenodd rule:
The effect of an evenodd fill rule on paths with self-intersections and enclosed subpaths.
The above descriptions do not specify what to do if a path segment coincides with or is tangent to the ray. Since any ray will do, one may simply choose a different ray that does not have such problem intersections.
Name: | fill-opacity |
---|---|
Value: | <number> |
Initial: | 1 |
Applies to: | shapes and text content elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified, but clamped to the range [0, 1] |
Animatable: | yes |
‘fill-opacity
’ specifies the
opacity of the painting operation used to paint the interior
the current object. (See Painting shapes and
text.) A value of 0 means fully transparent, and a
value of 1 means fully opaque.
See also the ‘opacity
’ property, which
specifies group opacity.
SVG 2 Requirement: | Support non-scaling stroke. |
---|---|
Resolutions: | SVG 2 will include non-scaling stroke. SVG 2 will have the ‘vector-effect’ property. |
Purpose: | To support strokes whose width does not change when zooming a page, as common for example in maps. |
Owner: | Chris or Erik (no action) |
Note: | Note that this could be part of more generic non-scaling features. |
The following are the properties which affect how an element is stroked.
In all cases, all stroking properties which are affected by directionality, such as those having to do with dash patterns, must be rendered such that the stroke operation starts at the same point at which the graphics element starts. In particular, for ‘path’ elements, the start of the path is the first point of the initial "moveto" command.
For stroking properties such as dash patterns whose computations are dependent on progress along the outline of the graphics element, distance calculations are required to utilize the SVG user agent's standard Distance along a path algorithms.
When stroking is performed using a complex paint server, such as a gradient or a pattern, the stroke operation must be identical to the result that would have occurred if the geometric shape defined by the geometry of the current graphics element and its associated stroking properties were converted to an equivalent ‘path’ element and then filled using the given paint server.
Name: | stroke |
---|---|
Value: | <paint> |
Initial: | none |
Applies to: | shapes and text content elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified, but with <color> values computed and <funciri> values made absolute |
Animatable: | yes |
The ‘stroke
’ property paints along the outline of the given
graphical element.
A subpath (see Paths) consisting of
a single moveto
shall not be stroked. Any zero length subpath shall not be
stroked if the ‘stroke-linecap
’ property has a value of
butt but shall be stroked if the
‘stroke-linecap
’ property has a value of
round or square,
producing respectively a circle or a square centered at the given point.
Examples of zero length subpaths include
'M 10,10 L 10,10',
'M 20,20 h 0',
'M 30,30 z' and
'M 40,40 c 0,0 0,0 0,0'.
SVG 2 Requirement: | Include a way to specify stroke position. |
---|---|
Resolution: | SVG 2 shall include a way to specify stroke position. |
Purpose: | To allow a stroke to be inside or outside the path. |
Owner: | Cameron (ACTION-3162) |
Note: | See proposal page. |
SVG 2 Requirement: | Allow more author control over positions of dashes. |
---|---|
Resolution: | SVG 2 shall allow more author control over positions of dashes. |
Purpose: | To allow things like aligning dashes at rectangle corners or along paths, needed for mapping. |
Owner: | Cameron (ACTION-3163) |
Note: | See proposal page. |
Name: | stroke-opacity |
---|---|
Value: | <number> |
Initial: | 1 |
Applies to: | shapes and text content elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified, but clamped to the range [0, 1] |
Animatable: | yes |
The ‘stroke-opacity
’ property specifies the opacity of the
painting operation used to stroke the current object. (See
Painting shapes and text.)
As with ‘fill-opacity
’, a value of 0 means fully transparent, and a value of 1
means fully opaque.
See also the ‘opacity
’ property, which specifies
group opacity.
Name: | stroke-width |
---|---|
Value: | <percentage> | <length> |
Initial: | 1 |
Applies to: | shapes and text content elements |
Inherited: | yes |
Percentages: | refer to the size of the current viewport (see Units) |
Media: | visual |
Computed value: | as specified |
Animatable: | yes |
This property specifies the width of the stroke on the current object. A zero value causes no stroke to be painted. A negative value is invalid.
Name: | stroke-linecap |
---|---|
Value: | butt | round | square |
Initial: | butt |
Applies to: | shapes and text content elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified |
Animatable: | yes |
‘stroke-linecap
’ specifies the shape to be used at the end of
open subpaths when they are stroked. The possible values are:
This value indicates that at each end of each subpath, the shape representing the stroke will be extended by a half circle with a radius equal to the stroke width. If a subpath has zero length, then the resulting effect is that the stroke for that subpath consists solely of a full circle centered at the subpath's point.
This value indicates that at the end of each subpath, the shape representing the stroke will be extended by a rectangle with the same width as the stroke width and whose length is half of the stroke width. If a subpath has zero length, then the resulting effect is that the stroke for that subpath consists solely of a square with side length equal to the stroke width, centered at the subpath's point, and oriented such that two of its sides are parallel to the effective tangent at that subpath's point. See ‘path’ element implementation notes for details on how to determine the tangent at a zero-length subpath.
The three types of line caps.
See the definition of the cap shape below for a more precise description of the shape a line cap will have.
Name: | stroke-linejoin |
---|---|
Value: | miter | round | bevel | arcs |
Initial: | miter |
Applies to: | shapes and text content elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified |
Animatable: | yes |
‘stroke-linejoin
’ specifies the shape to be used at the
corners of paths or basic shapes when they are stroked. For further details see
the path implementation notes.
Is there a better name than arcs for this property value? I (Tav) prefer talon (as in bird claw). The term arc has other uses in SVG and in graphics in general. The term talon would be unique as well as fit in with the existing property value names for line-join.
How does the miter limit apply? (It's hard to get really long joins.) Do you fall back to miter or bevel? (Probably miter as it is more in the style.)
The arcs value is new in SVG 2. It was added to provide a better looking join when the path segments at the join are curved.
Adding new line join was approved at Rigi Kaltbad group meeting.
The four types of line joins.
Name: | stroke-miterlimit |
---|---|
Value: | <number> |
Initial: | 4 |
Applies to: | shapes and text content elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified |
Animatable: | yes |
When two line segments meet at a sharp angle and miter joins have been specified for
‘stroke-linejoin
’, it is possible for the miter to extend
far beyond the thickness of the line stroking the path. The
‘stroke-miterlimit
’ imposes a limit on the ratio of the miter
length to the ‘stroke-width
’. When the limit is exceeded, the
join is converted from a miter to a bevel.
How should this apply to arcs line-joins?
stroke-width
’.
The value of <miterlimit> must be a
<number> greater than or equal to 1. Any other value is an error (see
Error processing).The ratio of miter length (distance between the outer tip and
the inner corner of the miter) to ‘stroke-width
’ is directly
related to the angle θ between the segments in user space by the
formula:
miterLength / stroke-width = 1 / sin(theta / 2)
For example, a miter limit of 1.414 converts miters to bevels for theta less than 90 degrees, a limit of 4.0 converts them for theta less than approximately 29 degrees, and a limit of 10.0 converts them for theta less than approximately 11.5 degrees.
See the definition of the line join shape below for a more precise description of the shape a line join will have.
Name: | stroke-dasharray |
---|---|
Value: | none | <dasharray> |
Initial: | none |
Applies to: | shapes and text content elements |
Inherited: | yes |
Percentages: | refer to the size of the current viewport (see Units) |
Media: | visual |
Computed value: | as specified |
Animatable: | yes (non-additive) |
where:
<dasharray> = [ <length> | <percentage> ]#*
The ‘stroke-dasharray
’ property controls
the pattern of dashes and gaps used to form the shape of
a path's stroke.
Specifies a dashing pattern to use. A <dasharray> is a list of comma and/or white space separated lengths and percentages. Each value specifies a length along the path for which the stroke is to be painted (a dash) and not painted (a gap). Every second value in the list beginning with the first one specifies the length of a dash, and every other value specifies the length of a gap between the dashes. If the list has an odd number of values, then it is repeated to yield an even number of values. (Thus, the rendering behavior of stroke-dasharray: 5,3,2 is equivalent to stroke-dasharray: 5,3,2,5,3,2.)
The resulting even-length dashing pattern is repeated along each subpath. The dashing pattern is reset and begins again at the start of each subpath.
If any value in the list is negative, the <dasharray> value is invalid. If all of the values in the list are zero, then the stroke is rendered as if a value of none were specified.
A dashed stroke. The dashing pattern is 20,10. The red line shows the actual path that is stroked.
Name: | stroke-dashoffset |
---|---|
Value: | <length> | <percentage> |
Initial: | 0 |
Applies to: | shapes and text content elements |
Inherited: | yes |
Percentages: | refer to the size of the current viewport (see Units) |
Media: | visual |
Computed value: | as specified |
Animatable: | yes |
The ‘stroke-dashoffset
’ property specifies the distance into the repeated
dash pattern to start the stroke dashing at the beginning of the path. If the
value is negative, then the effect is the same as dash offset d:
d = s - (abs(stroke-dashoffset) mod s)
where s is the sum of the dash array values.
A dashed stroke with a non-zero dash offset. The dashing pattern is 20,10 and the dash offset is 15. The red line shows the actual path that is stroked.
See the definition of dash positions below for a more precise description of positions along a path that dashes will be placed.
SVG 2 Requirement: | Specify stroke dashing more precisely. |
---|---|
Resolution: | SVG 2 shall specify stroke dashing more precisely. |
Purpose: | To define dash starting point on basic shapes and path segments. |
Owner: | Cameron (no action) |
Something in this section needs to reference ‘pathLength’ so that dash lengths are in the author's path length space.
The following algorithm describes what the shape of a ‘path’ or basic shape's stroke is, taking into account the stroking properties above:
This should include text elements too, but should we keep stroke dashing on text?
stroke-width
’ of
the point on the subpath at that position.It does not matter whether any zero length segments are included when choosing index and last.
The dash positions for a given subpath of the equivalent path of a ‘path’ or basic shape is a sequence of pairs of values, which represent the starting and ending distance along the subpath for each of the dashes that form the subpath's stroke. It is determined as follows:
stroke-dasharray
’
on the element, converted to user units, repeated if necessary so that it has
an even number of elements; if the property has the value
none, then the list has a single value 0.stroke-dashoffset
’
property on the element.The starting and ending cap shapes at a given position along a subpath are determined as follows:
stroke-linecap
’ is butt, then return an empty shape.stroke-linecap
’ is round, then:
stroke-width
’ positioned such that:
stroke-width
’ positioned such that:
stroke-linecap
’ is square:
stroke-width
’ and ‘stroke-width
’ / 2 positioned such that:
stroke-width
’ and ‘stroke-width
’ / 2 positioned such that:
The three different ‘stroke-linecap
’ values used on
paths with a single, non-zero length subpath. The white line is the path
itself and the thick gray area is the stroke. On the top row, the green lines
indicate the perpendicular to the tangent at the path endpoints and the pink
areas are the caps. The bottom row shows the stroke without the perpendicular
and cap highlighting.
The line join shape for a given segment of a subpath is determined as follows:
stroke-width
’ / 2 to the
left and to the right of A, respectively.stroke-width
’ / 2 to the
left and to the right of B, respectively.stroke-linejoin
’ is round, then
return the union of bevel and a circular sector of radius
‘stroke-width
’, centered on P, and which has
P1 and P2 as the two endpoints of
the arc.stroke-linejoin
’ is arcs,
then find the circles that are tangent to the stroke edges at
P1 and P2 with the
same curvature as the edges at those points (see below). If both
curvatures are zero fall through to miter.
Extend the stroke edges using these circles (or a line, in the case
of zero curvature). If the two circles (or circle and line)
intersect, return the area inside the region defined by the lines
that connect P with P1
and P2 and the arcs defined by the circles
(or arc and line) between the closest intersection point
to P, and P1 and
P2. If the two circles (or circle and line)
do not intersect, fall through to miter.
Note that the curvatures are calculated in user-space before any
transforms are applied.stroke-linejoin
’ is miter and
1 / sin(θ / 2) ≤ ‘stroke-miterlimit
’, then return the union
of bevel and the triangle formed from the three points
P1, P2 and P3.Construction of a round line join shape, shown in pink. The white line is the original path, which has two segments that come to a point, and the gray region is the stroke.
Construction of an arcs line join shape, shown in pink. The white line is the original path, which has two segments that come to a point, and the gray region is the stroke. The dashed lines show circles that are tangent to and have the curvature of the segments at the join. The olive-green circles (concentric with the dashed circles) define the join shape.
The arcs ‘stroke-linejoin
’
requires finding circles that are both tangent to and have the same
curvatures as the outer stroke edges at the ends of path
segments. To find one of these circles, first calculate the
curvature κ of the path segment at its end (see
below). Next, find the radius of a circle corresponding to this
curvature: r = 1/κ. Increase or
decrease the radius by one half of the stroke width to account for
the stroke: rc = r ± ½
stroke-width. The center of the circle will be on a line normal to
the path end a distance of rc away from the
outer stroke edge at the end.
For a line: the curvature is infinite. Extend the outer stroke edge by a line.
For an elliptical arc:
Need to do. This isn't as trivial as it first looks since we have to deal with rx != ry and an arbitrary rotation.
For a quadratic Bézier:
$$\kappa(0) = {2\over3}{(P_1-P_0)\times((P_0-P_1)+(P_2-P_1))\over|P_1-P_0|^3}$$
$$\kappa(0) = {2\over3}{(P_1-P_0)\times((P_0-P_1)+(P_2-P_1))\over|P_1-P_0|^3}$$
Where κ(0) and κ(1) are the signed curvatures at the start and end of the path segment respectively, and the P's are the three points that define the quadratic Bézier.
For a cubic Bézier:
$$\kappa(0) = {2\over3}{(P_1-P_0)\times((P_0-P_1)+(P_2-P_1))\over|P_1-P_0|^3}$$
$$\kappa(1) = {2\over3}{(P_3-P_2)\times((P_1-P_2)+(P_3-P_2))\over|P_3-P_2|^3}$$
Where κ(0) and κ(1) are the signed curvatures at the start and end of the path segment respectively, and the P's are the four points that define the cubic Bézier. Note, if P0 and P1, or P2 and P3 are degenerate, the curvature will be infinite and a line should be used in constructing the join.
See the CSS 2.1 specification for the definitions
of ‘display
’ and ‘visibility
’.
[CSS21]
SVG uses two properties to control the visibility of
container elements, graphics elements
and text content elements:
‘display
’ and ‘visibility
’.
When applied to certain container elements, graphics elements
or text content elements, setting ‘display
’ to
none results in the element not becoming part of
the rendering tree. Such elements and all of their descendants (regardless of
their own ‘display
’ property value):
Elements that have any other ‘display
’ value than
none behave normally with
respect to all of the above.
The ‘display
’ property only applies to the following SVG elements:
‘svg’, ‘g’, ‘switch’, ‘a’,
‘foreignObject’, graphics elements and
text content elements. Note that ‘display
’
is not an inherited property.
The ‘display
’ property affects the direct processing
of a given element, but it does not prevent it from
being referenced by other elements. For example, setting
display: none on a ‘path’ element
will prevent that element from getting rendered directly onto the
canvas, but the ‘path’ element can still be referenced by a
‘textPath’ element; furthermore, its geometry will be used
in text-on-a-path processing even if the ‘path’ has
display: none.
When applied to a graphics element or text content element,
setting ‘visibility
’ to hidden
or collapse
results in the element not being painted. It is, however,
still part of the rendering tree, is sensitive
to pointer events (depending on the value of ‘pointer-events
’),
contributes to bounding box calculations and clipping paths,
and does affect text layout.
The ‘visibility
’ property only applies to
graphics elements and text content elements.
Note that since ‘visibility
’ is an inherited property,
although it has no effect on a container element itself,
its inherited value can affect descendant elements.
Sometimes it is of interest to let the outline of an object keep its original width no matter which transforms are applied to it. For example, in a map with a 2px wide line representing roads it is of interest to keep the roads 2px wide even when the user zooms into the map. To achieve this, SVG Tiny 1.2 introduces the 'vector-effect' property. Future versions of the SVG language will allow for more powerful vector effects through this property but this version restricts it to being able to specify the non-scaling stroke behavior.
Name: | vector-effect |
---|---|
Value: | non-scaling-stroke | none |
Initial: | none |
Applies to: | graphics elements |
Inherited: | no |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified |
Animatable: | yes |
Note: Future versions of SVG may allow ways to control the host coordinate system.
Below is an example of the non-scaling-stroke 'vector-effect'.
<?xml version="1.0"?> <svg xmlns="http://www.w3.org/2000/svg" version="1.2" baseProfile="tiny" width="6cm" height="4cm" viewBox="0 0 600 400" viewport-fill="rgb(255,150,200)"> <desc>Example non-scaling stroke</desc> <rect x="1" y="1" width="598" height="398" fill="none" stroke="black"/> <g transform="scale(9,1)"> <line stroke="black" stroke-width="5" x1="10" y1="50" x2="10" y2="350"/> <line vector-effect="non-scaling-stroke" stroke="black" stroke-width="5" x1="32" y1="50" x2="32" y2="350"/> <line vector-effect="none" stroke="black" stroke-width="5" x1="55" y1="50" x2="55" y2="350"/> </g> </svg>
SVG 2 Requirement: | Improve markers. |
---|---|
Resolution: | We will improve markers for SVG 2. |
Purpose: | To solve the common problems authors have with SVG markers. |
Owner: | Cameron (ACTION-3286) |
A marker is a graphical object that is painted at particular positions along a ‘path’, ‘line’, ‘polyline’ or ‘polygon’ element, together known as the markable elements. There are four ways markers can be placed on these elements:
marker-start
’ and ‘marker-end
’ properties
can be used to place markers at the first and last vertex, and the
‘marker-mid
’ property can be used to place markers at every
other vertex (aside from the first and last). The ‘marker-start
’ and
‘marker-end
’ can be used for example to add arrowheads to paths.
Markers placed using these properties are known as
vertex markers.marker-segment
’ property can be used to place markers
at the center of every path segment. These markers are known as
segment markers.marker-pattern
’ property can be used to define
a regular repeating pattern of markers to place along the length of the
path. Markers placed with ‘marker-pattern
’ are known as
repeating markers.There are probably better terms to use than "vertex" and "segment" markers. At least, "vertex" would go more naturally with "edge", but we should use more natural sounding names.
The graphics for a marker are defined by a ‘marker’ element.
The ‘marker-start
’, ‘marker-end
’, ‘marker-mid
’,
‘marker-segment
’ and ‘marker-pattern
’ properties, together known
as the marker properties, reference
‘marker’ elements.
Markers can be animated, and as with ‘use’ elements, the animated effects will show on all current uses of the markers within the document.
Markers on a given element are painted in the following order, from bottom to top:
marker-start
’marker-mid
’ and ‘marker-segment
’ markers,
in order of their position along the pathThe ‘marker’ element defines the graphics that are to be used for drawing markers on a markable element.
Attribute definitions:
Name | Value | Lacuna value | Animatable |
---|---|---|---|
markerUnits | strokeWidth | userSpaceOnUse | strokeWidth | yes |
The ‘markerUnits’ attribute defines the coordinate system for attributes ‘markerWidth’, ‘markerHeight’ and the contents of the ‘marker’. Values have the following meanings:
stroke-width
’ property) in
place for the graphic object referencing the marker.Name | Value | Lacuna value | Animatable |
---|---|---|---|
markerWidth, markerHeight | <length> | 3 | yes |
The ‘markerWidth’ and ‘markerHeight’ attributes represent the size of the viewport into which the marker is to be fitted according to the ‘viewBox’ and ‘preserveAspectRatio’ attributes. A value of zero for either attribute results in nothing being rendered for the marker. A negative value for either attribute is an error (see Error processing).
Name | Value | Lacuna value | Animatable |
---|---|---|---|
refX, refY | <length> | 0 | yes |
The ‘refX’ and ‘refY’ attributes define the reference point of the marker which is to be placed exactly at the marker's position on the markable element. They are interpreted as being in the coordinate system of the marker contents, after application of the ‘viewBox’ and ‘preserveAspectRatio’ attributes.
Name | Value | Lacuna value | Animatable |
---|---|---|---|
orient | auto | <angle> | <number> | 0 | yes (non-additive) |
The ‘orient’ attribute indicates how the marker is rotated when it is placed at its position on the markable element. Values have the following meaning:
A value of 'auto' indicates that the marker is oriented such that its positive x-axis is pointing in the direction of the path at the point it is placed.
If the marker is a segment marker, then the direction the marker is oriented is, if considering the incoming and outgoing directions as unit vectors, in the direction of the sum of these two vectors. If this sum is zero, then the marker is oriented in the incoming direction.
If the marker is on the first or last vertex of a closed subpath, then the incoming direction taken from the final path segment and the outgoing direction is taken from:
An <angle> value represents the angle the marker's positive x-axis makes with the positive x-axis in the user space of the markable element, and a <number> value with no unit represents an angle in degrees. For example, if a value of '0' is given, then the marker will be drawn such that its x-axis will align with the x-axis of the user space of the graphic object referencing the marker. A value of '90deg' will result in the marker being drawn with its positive x-axis in the direction of the positive y-axis of the markable element's user space.
The orientation occurs after the marker has been fitted into its viewport. See the Details on how markers are rendered section below for an illustrative example.
Name | Value | Lacuna value | Animatable |
---|---|---|---|
position | <length> | <percentage> | as if not specified | yes |
If the ‘marker’ element is a child of a markable element, then the presence of a ‘position’ attribute indicates that the marker is a positioned marker and that it will be painted at the specified distance along the path. If the value is negative or greater than the length of the path, then no marker will be painted. If this attribute is specified on a ‘marker’ that is not a child of a markable element, then it has no effect beyond being exposed in the DOM.
Should a negative or greater than path length value be an "in error" / "unsupported" value?
Name | Value | Lacuna value | Animatable |
---|---|---|---|
href | <iri> | as if not specified | yes |
When a ‘marker’ element is being used as a positioned marker, the ‘href’ attribute indicates that the ‘marker’ referenced by the attribute is to be used as the definition of the marker. The graphical content of the referencing ‘marker’ element and any of its attributes that affect marker processing are ignored. Authors must not place any child graphical content in the referencing ‘marker’ or specify the ‘viewBox’, ‘preserveAspectRatio’, ‘refX’, ‘refY’, ‘markerUnits’, ‘markerWidth’, ‘markerHeight’ or ‘orient’ attributes on it.
We should say something about referencing ‘marker’ elements that have an ‘href’ with the marker properties. I suspect we should just allow this. Whether we want to allow the full element-referencing thing that you can do with gradients, with selective overriding of attributes, I'm not sure.
The contents of the ‘marker’ are relative to a new coordinate system. The ‘markerUnits’ attribute determines an initial scale factor for transforming the graphics in the marker into the user coordinate system for the referencing element. An additional set of transformations might occur if there is a ‘viewBox’ attribute, in which case the coordinate system for the contents of the ‘marker’ will be transformed due to the processing of attributes ‘viewBox’ and ‘preserveAspectRatio’. If there is no ‘viewBox’ attribute, then the assumed default value for the the ‘viewBox’ attribute has the origin of the viewBox coincident with the origin of the viewport and the width/height of the viewBox the same as the width/height of the viewport.
The user agent style sheet sets
the ‘overflow
’ property for ‘marker’ elements to
hidden, which causes a rectangular clipping
path to be created at the bounds of marker's viewport. Unless the
‘overflow
’ property is overridden, any graphics within the marker which
goes outside of the marker's viewport will be clipped.
Properties inherit into the
‘marker’ element from its ancestors; properties do not
inherit from the element referencing the ‘marker’ element.
Note however that by using the context-stroke
value for the ‘fill
’ or ‘stroke
’ on elements in its definition,
a single marker can be designed to match the style of the element referencing
the marker.
‘marker’ elements are only rendered directly
when they are used as children of a markable element
and have a ‘position’ attribute specified. This causes the
marker to be painted as a positioned marker. All other
‘marker’ elements are not rendered directly
and must be referenced by one of the marker properties
to be rendered. The ‘display
’ property does not apply to the
‘marker’ element; thus, ‘marker’ elements are not
directly rendered even if the ‘display
’ property is
set to a value other than none, and
‘marker’ elements are available for referencing even when the
‘display
’ property on the ‘marker’ element or any of its
ancestors is set to none. ‘marker’
elements that are used as positioned markers can simultaneously be referenced
by the marker properties to be used as
segment markers and repeating markers.
Event attributes and event listeners attached to the contents of a ‘marker’ element are not processed; only the rendering aspects of ‘marker’ elements are processed.
Make interaction work on positioned markers.
The following example shows the use of positioned markers to place symbols at particular distances along a path.
<svg xmlns="http://www.w3.org/2000/svg" width="600" height="200" viewBox="0 0 600 200"> <defs> <marker id="Square" markerWidth="10" markerHeight="10" refX="5" refY="5" orient="auto"> <path d="M 5,1 L 9,5 5,9 1,5 z" fill="#6a9100"/> </marker> <marker id="Circle" markerWidth="10" markerHeight="10" refX="5" refY="5" orient="auto"> <circle cx="5" cy="5" r="2" fill="dodgerblue"/> </marker> </defs> <path d="M 100,50 C 100,250 500,-50 300,150" fill="none" stroke="deeppink" stroke-width="3"> <marker href="#Square" position="0"/> <marker href="#Square" position="100%"/> <marker href="#Circle" position="50px"/> <marker href="#Circle" position="calc(100% - 50px)"/> <marker refX="5" refY="5" position="50%"> <!-- the cross --> <path d="M 3,3 L 7,7 M 3,7 L 7,3" fill="none" stroke="black" stroke-width="2"/> </marker> </path> </svg>
Child ‘marker’ elements are used to position two square and two circular markers. The cross marker is defined inline and does not need an ID.
A number of marker properties allow specifying a ‘marker’ using a <marker-ref> value.
Values have the following meaning
Name: | marker-start, marker-mid, marker-end |
---|---|
Value: | none | <marker-ref> |
Initial: | none |
Applies to: | markable elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified, but with <funciri> values (that are part of a <marker-ref>) made absolute |
Animatable: | yes |
The ‘marker-start
’ and ‘marker-end
’ properties are used
to specify the marker that will be drawn at the first and last vertices
of the given markable element, respectively. ‘marker-mid
’
is used to specify the marker that will be drawn at all other vertices
(i.e., every vertex except the first and last).
Possible values for ‘marker-start
’, ‘marker-mid
’ and
‘marker-end
’ are:
For ‘polygon’ elements, the last vertex is the same as the first
vertex, and for ‘path’ elements that end with a closed subpath, the last
vertex is the same as the first vertex of that final subpath.
In this case, if the value of ‘marker-end
’ is not
none, then it is possible that two markers
will be rendered on that final vertex.
Note that ‘marker-start
’ and ‘marker-end
’
refer to the first and last vertex of the entire path, not each subpath.
The following example shows a triangular marker symbol used as a vertex marker to form an arrowhead at the end of two paths.
<svg xmlns="http://www.w3.org/2000/svg" width="275" height="200" viewBox="0 0 275 200"> <defs> <marker id="Triangle" viewBox="0 0 10 10" refX="1" refY="5" markerUnits="strokeWidth" markerWidth="4" markerHeight="3" orient="auto"> <path d="M 0 0 L 10 5 L 0 10 z" fill="context-stroke"/> </marker> </defs> <g fill="none" stroke-width="10" marker-end="url(#Triangle)"> <path stroke="crimson" d="M 100,75 C 125,50 150,50 175,75"/> <path stroke="olivedrab" d="M 175,125 C 150,150 125,150 100,125"/> </g> </svg>
The triangle is placed at the end of the path and oriented automatically so that it points in the right direction. The use of context-stroke ensures the fill of the triangle matches the stroke of each ‘path’.
Name: | marker-segment |
---|---|
Value: | none | <marker-ref> |
Initial: | none |
Applies to: | markable elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified, but with <funciri> values (that are part of a <marker-ref>) made absolute |
Animatable: | yes |
New in SVG 2. Added to allow automatically placing marker symbols on path edges, as is common in for example line graphs.
The ‘marker-segment
’ property is used to specify the marker that will
be drawn at the center of each length path segment. Possible values
are:
The following example shows the use of both vertex markers and segment markers to construct a line graph.
<svg xmlns="http://www.w3.org/2000/svg" width="400" height="200"> <marker id="Circle" markerWidth="8" markerHeight="8" refX="4" refY="4" markerUnits="userSpaceOnUse"> <circle cx="4" cy="4" r="3" fill="deeppink"/> </marker> <marker id="Cross" markerWidth="10" markerHeight="10" refX="0" refY="0" viewBox="-5 -5 10 10" markerUnits="userSpaceOnUse" fill="none"> <path d="M -4,-4 L 4,4 M -4,4 L 4,-4" stroke="white" stroke-width="4"/> <path d="M -4,-4 L 4,4 M -4,4 L 4,-4" stroke="black" stroke-width="2"/> </marker> <!-- grid lines --> <path stroke="#888" d="M 40,20 360,20 M 40,40 360,40 M 40,60 360,60 M 40,80 360,80 M 40,100 360,100 M 40,120 360,120 M 40,140 360,140 M 40,160 360,160 M 40,180 360,180"/> <!-- the graph line --> <polyline points="50,100 100,20 150,50 200,130 250,80 300,170 350,100" fill="none" stroke="deeppink" stroke-width="2" marker="url(#Circle)" marker-segment="url(#Cross)"/> </svg>
Segment markers are used to place crosses at the center of each line segment in the line graph.
Name: | marker-pattern |
---|---|
Value: | [ none | <length> | <percentage> | <marker-ref> ]+ |
Initial: | none |
Applies to: | markable elements |
Inherited: | yes |
Percentages: | refer to the length of the path |
Media: | visual |
Computed value: | as specified, but with <funciri> values (that are part of a <marker-ref>) made absolute |
Animatable: | yes |
New in SVG 2. Added to allow markers to be placed along a path at positions unrelated to the segments used to form the path.
The ‘marker-pattern
’ property is used to specify a pattern
of markers and gaps to be repeated along the length of the markable element.
Values have the following meanings:
If a value other than none is given, and the sum of the <length>s and <percentage>s is not positive, then it is an invalid value.
Unlike vertex markers, the orientation of an orient="auto" repeating marker that happens to lie on a vertex does not take into account the incoming and outgoing directions. Instead, it is simply oriented such that its positive x-axis is aligned with the direction of the path at its position.
The following example shows the use of the ‘marker-pattern
’ property
to specify a repeating pattern of two different markers spaced along a
path.
<svg xmlns="http://www.w3.org/2000/svg" width="600" height="200"> <marker id="DoubleDash" markerWidth="8" markerHeight="12" refX="0" refY="0" viewBox="-4 -6 8 12" markerUnits="userSpaceOnUse" orient="auto"> <rect x="-3" y="-5" width="2" height="10"/> <rect x="1" y="-5" width="2" height="10"/> </marker> <marker id="SingleDash" markerWidth="4" markerHeight="12" refX="0" refY="0" viewBox="-2 -6 4 12" markerUnits="userSpaceOnUse" orient="auto"> <rect x="-1" y="-5" width="2" height="10"/> </marker> <path d="M 50,100 S 100,132 150,86 200,173 250,76 300,81 350,136 400,87 450,166 500,87 550,96" stroke="deeppink" stroke-width="2" fill="none" marker-pattern="40 url(#DoubleDash) 40 url(#SingleDash)"/> </svg>
Markers specified with the ‘marker-pattern
’ property
are placed along the path at fixed distances, not relative to the path
vertices.
Name: | marker |
---|---|
Value: |
[ none | <marker-ref> ]{1,4}
[ / <‘marker-pattern’> ]?
|
Initial: | not defined for shorthand properties |
Applies to: | markable elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | see individual properties |
Animatable: | yes |
The ‘marker
’ property sets values for the
‘marker-start
’, ‘marker-mid
’, ‘marker-end
’,
‘marker-segment
’ and ‘marker-pattern
’ properties.
Values for have the following meanings:
marker-start
’, ‘marker-mid
’ and ‘marker-end
’
to the specified value, and sets ‘marker-segment
’ and
‘marker-pattern
’ to none.marker-start
’ and ‘marker-end
’ to the two
values specified, and sets ‘marker-mid
’, ‘marker-segment
’ and
‘marker-pattern
’ to none.marker-start
’, ‘marker-mid
’ and ‘marker-end
’ to
the three values specified, and sets ‘marker-segment
’ and
‘marker-pattern
’ to none.marker-start
’, ‘marker-segment
’, ‘marker-mid
’
and ‘marker-end
’ to the four <marker-ref> values
specified, and sets ‘marker-pattern
’ to
none.marker-start
’, ‘marker-segment
’, ‘marker-mid
’
and ‘marker-end
’ to the four <marker-ref> values
specified before the slash, and sets ‘marker-pattern
’ to
the value after the slash.marker-start
’, ‘marker-segment
’, ‘marker-mid
’
and ‘marker-end
’ to none,
and sets ‘marker-pattern
’ to the specified value.The marker knockout properties are still under heavy development and are subject to change. Feedback on how authors might prefer to specify marker knockout shapes is welcome.
Name: | marker-knockout-left, marker-knockout-right |
---|---|
Value: | <knockout-offset> | <knockout-shape> [ at <knockout-offset> ]? |
Initial: | 0 |
Applies to: | ‘marker’ |
Inherited: | no |
Percentages: | see prose |
Media: | visual |
Computed value: | as specified |
Animatable: | yes |
where:
New in SVG 2. Added to allow authors to specify parts of a stroke that should be clipped away when a marker is placed on a path. This helps with arrowheads, where the stroke must not be visible behind the pointy end, and with hollow markers as seen in metro maps, where the center of a marker is transparent and the stroke should not show through.
When specified on a ‘marker’ element, the
‘marker-knockout-left
’ and ‘marker-knockout-right
’ properties
together specify a shape to clip away when when painting the stroke of an
element that uses the marker. ‘marker-knockout-left
’ specifies the
left side of the shape and ‘marker-knockout-right
’ the right side.
These two sides are joined together with straight lines.
The <knockout-offset> part of the value, if specified, is the offset from the marker position, outwards, along the tangent, that the knockout shape side is placed at. This is the knockout shape side position. If it is omitted, then the offset is assumed to be zero. The value can be negative. Percentage values refer to the width of the marker contents viewport.
The <knockout-shape> part of the value, if specified, is the left or right side of the knockout shape. Values have the following meanings:
The knockout shape side is an arc. The lengths or percentages specified are the x-radius and y-radius of the ellipse from which the arc is taken. A length is interpreted as being in the marker contents coordinate system. If the first value is a percentage, then it refers to the width of the marker contents viewport, and if the second value is a percentage then it refers to the height of the marker contents viewport.
If the inverted keyword is not specified, then the arc is constructed by placing the center of the ellipse at the knockout shape side position. First we consider only the 180° arc of the ellipse which points in the direction of the start of the start of the path, if this is the left knockout shape side, or the end of the path if this is the right knockout shape side. If the y-radius is less than or equal to half of the stroke width of the path the marker is on, then this 180° arc is the final knockout shape side. Otherwise, we intersect the arc with the two lines that are offset, by half of the stroke width, from the tangent to the marker orientation. The resulting arc with its start and end points on these two lines is the final knockout shape side.
If the inverted keyword is specified, then the arc is constructed by placing the center of the ellipse at a distance of two times its x-radius along the tangent to the marker orientation, in the direction of the start of the path if this is the left knockout shape side, or the end of the path if this is the right knockout shape side. We consider only the 180° arc of the ellipse that is pointing in the opposite direction. If the y-radius is less or equal to half of the stroke width of the path the marker is on, then this 180° arc is the final knockout shape side. Otherwise, we intersect the arc with the two lines that are offset, by half of the stroke width, from the tangent to the marker orientation. The resulting arc with its side and end points on these two lines is the final knockout shape side.
The knockout shape side is an arc. The shape is computed in the same way as the ellipse shape, but with both radii of the ellipse being the specified length or percentage, and with a percentage referring to the size of the marker contents viewport.
The knockout shape side comprises one or two rectangles. These rectangles are aligned such that their top and bottom edges are parallel to the tangent to the marker orientation. The length or percentage is a width and the second, if specified, is a height. Percentage values here refer to the width and height of the marker contents viewport, respectively.
If the inverted keyword is not specified, then the knockout shape side is a single rectangle. The width of the rectangle is the specified width value. The height of the rectangle is the maximum of the stroke width of the path on which the marker exists and the specified height value, if it is specified. If it is not specified, then the height of the rectangle is just the stroke width. The rectangle is posisioned such that the center of its right hand edge is positioned at the knockout shape side position and the extent of its width is in the direction of the start of the path, if this is the left knockout shape side, or the end of the path if this is the right knockout shape side.
If the inverted keyword is specified, then the knockout shape side comprises two rectangles. If the specified height is greater than or equal to the stroke width, then the height of these rectangles is zero; otherwise, their heights are half of the difference between the stroke width and the specified height. The top edge of one of the rectangles is half of the stroke width away from the marker orientation tangent line, with its bottom edge closer to the tangent line. The other rectangle has its bottom edge half of the stroke width away from the tangent line and its top edge closer to the tangent line. The right edges of the rectangles are aligned with each other and also with the line perpendicular to the marker orientation tangent line. The extent of the widths of the rectangles is in the direction of the start of the path, if this is the left knockout shape side, or the end of the path if this is the right knockout shape side.
The knockout shape side comprises one or two rectangles. These rectangles are aligned such that their top and bottom edges are parallel to the tangent to the marker orientation. The length or percentage is a width and the second, if specified, is a height. Percentage values here refer to the width and height of the marker contents viewport, respectively.
If the inverted keyword is not specified, then the knockout shape side is a single rectangle. The width of the rectangle is the specified width value. The height of the rectangle is the maximum of the stroke width of the path on which the marker exists and the specified height value, if it is specified. If it is not specified, then the height of the rectangle is just the stroke width. The rectangle is posisioned such that the center of its right hand edge is positioned at the knockout shape side position and the extent of its width is in the direction of the start of the path, if this is the left knockout shape side, or the end of the path if this is the right knockout shape side.
If the inverted keyword is specified, then the knockout shape side comprises two rectangles. If the specified height is greater than or equal to the stroke width, then the height of these rectangles is zero; otherwise, their heights are half of the difference between the stroke width and the specified height. The top edge of one of the rectangles is half of the stroke width away from the marker orientation tangent line, with its bottom edge closer to the tangent line. The other rectangle has its bottom edge half of the stroke width away from the tangent line and its top edge closer to the tangent line. The right edges of the rectangles are aligned with each other and also with the line perpendicular to the marker orientation tangent line. The extent of the widths of the rectangles is in the direction of the start of the path, if this is the left knockout shape side, or the end of the path if this is the right knockout shape side.
...
A diagram showing the construction of these shapes would be helpful.
Need to define how the two shape sides are joined together. It's taking the top and bottom points from both shapes, drawing vertical lines to the edge of the stroke shape, then drawing two horizontal lines to join them together.
The two knockout shape sides must not intersect, although they may touch. If they do intersect, then no knockout is performed for that marker when painting the stroke.
For example, using 8px inverted
triangle at -4px for ‘marker-knockout-left
’ and
8px triangle for ‘marker-knockout-right
’
is allowed, as the two straight lines that form the left shape side do not intersect
with either of the two straight lines that form the right shape side.
However, using 8px triangle at -4px for
both properties would obviously cause an intersection, and so would not
be allowed.
An illustration of the use of inverted and non-inverted circle,
rectangle and triangle knockout shapes, at both 0px and 10px offsets.
The value beneath each pink stroke is used for both ‘marker-knockout-left
’
and ‘marker-knockout-right
’. (The marker itself here has no
content and does not render anything.)
While this is nice for straight line segments, if the path is curved at the marker position then it might be preferable to have the knockout shapes aligned with the tangent at the knockout shape side position, rather than with the marker orientation. Especially if the knockout is being used as a fancy dash pattern. Then we would likely want to join the left and right sides of the shape with a curved shape (along the stroke) and not just a rectangle. If we allow this, then computing that shape is going to be hard, and will mean that determining whether the left and right sides of the knockout shape intersect, and determining what the intersections of all of the knockout shapes on a path are, is also going to be hard. Perhaps that can be handled by extending dashing line caps with these shapes rather than here? Regardless of whether it is handled by marker knockouts or new line caps, it's going to be non-trivial to compute the right shapes.
Another thing to note is that knockouts here are like setting up a clipping path to remove parts of the stroke when it's painted. That means that if the stroke intersects itself over the knockout areas, it's going to be knocked out of all bits of the stroke that go through those areas. That may or may not be fine depending on your use cases.
Markers are drawn after the given object is filled and stroked.
For each marker that is drawn, a temporary new user coordinate system is established so that the marker will be positioned and sized correctly, as follows:
stroke-width
’. If ‘markerUnits’ equals
'userSpaceOnUse', then no extra scale
transformation is applied.overflow
’ property on the ‘marker’ element
indicates that the marker needs to be clipped to its viewport, then an
implicit clipping path is established at the bounds of the viewport.The rendering effect of a marker is as if the contents of the referenced ‘marker’ element were deeply cloned into a separate non-exposed DOM tree for each instance of the marker. Because the cloned DOM tree is non-exposed, the SVG DOM does not show the cloned instance of the marker.
For user agents that support Styling with CSS, the conceptual deep cloning of the referenced ‘marker’ element into a non-exposed DOM tree also copies any property values resulting from the CSS cascade ([CSS21], chapter 6) and property inheritance on the referenced element and its contents. CSS 2.1 selectors can be applied to the original (i.e., referenced) elements because they are part of the formal document structure. CSS 2.1 selectors cannot be applied to the (conceptually) cloned DOM tree because its contents are not part of the formal document structure.
For illustrative purposes, we'll repeat the marker example shown earlier:
<?xml version="1.0" standalone="no"?> <svg width="4in" height="2in" viewBox="0 0 4000 2000" version="1.1" xmlns="http://www.w3.org/2000/svg"> <defs> <marker id="Triangle" viewBox="0 0 10 10" refX="0" refY="5" markerUnits="strokeWidth" markerWidth="4" markerHeight="3" orient="auto"> <path d="M 0 0 L 10 5 L 0 10 z" /> </marker> </defs> <rect x="10" y="10" width="3980" height="1980" fill="none" stroke="blue" stroke-width="10" /> <desc>Placing an arrowhead at the end of a path. </desc> <path d="M 1000 750 L 2000 750 L 2500 1250" fill="none" stroke="black" stroke-width="100" marker-end="url(#Triangle)" /> </svg>
The rendering effect of the above file will be visually identical to the following:
<?xml version="1.0" standalone="no"?> <svg width="4in" height="2in" viewBox="0 0 4000 2000" version="1.1" xmlns="http://www.w3.org/2000/svg"> <desc>File which produces the same effect as the marker example file, but without using markers. </desc> <rect x="10" y="10" width="3980" height="1980" fill="none" stroke="blue" stroke-width="10" /> <!-- The path draws as before, but without the marker properties --> <path d="M 1000 750 L 2000 750 L 2500 1250" fill="none" stroke="black" stroke-width="100" /> <!-- The following logic simulates drawing a marker at final vertex of the path. --> <!-- First off, move the origin of the user coordinate system so that the origin is now aligned with the end point of the path. --> <g transform="translate(2500,1250)" > <!-- Rotate the coordinate system 45 degrees because the marker specified orient="auto" and the final segment of the path is going in the direction of 45 degrees. --> <g transform="rotate(45)" > <!-- Scale the coordinate system to match the coordinate system indicated by the 'markerUnits' attributes, which in this case has a value of 'strokeWidth'. Therefore, scale the coordinate system by the current value of the 'stroke-width' property, which is 100. --> <g transform="scale(100)" > <!-- Translate the coordinate system by (-refX*viewBoxToMarkerUnitsScaleX, -refY*viewBoxToMarkerUnitsScaleY) in order that (refX,refY) within the marker will align with the vertex. In this case, we use the default value for preserveAspectRatio ('xMidYMid meet'), which means find a uniform scale factor (i.e., viewBoxToMarkerUnitsScaleX=viewBoxToMarkerUnitsScaleY) such that the viewBox fits entirely within the viewport ('meet') and is center-aligned ('xMidYMid'). In this case, the uniform scale factor is markerHeight/viewBoxHeight=3/10=.3. Therefore, translate by (-refX*.3,-refY*.3)=(0*.3,-5*.3)=(0,-1.5). --> <g transform="translate(0,-1.5)" > <!-- There is an implicit clipping path because the user agent style sheet says that the 'overflow' property for markers has the value 'hidden'. To achieve this, create a clipping path at the bounds of the viewport. Note that in this case the viewport extends 0.5 units to the left and right of the viewBox due to a uniform scale factor, different ratios for markerWidth/viewBoxWidth and markerHeight/viewBoxHeight, and 'xMidYMid' alignment --> <clipPath id="cp1" > <rect x="-0.5" y="0" width="4" height="3" /> </clipPath> <g clip-path="url(#cp1)" > <!-- Scale the coordinate system by the uniform scale factor markerHeight/viewBoxHeight=3/10=.3 to set the coordinate system to viewBox units. --> <g transform="scale(.3)" > <!-- This 'g' element carries all property values that result from cascading and inheritance of properties on the original 'marker' element. In this example, neither fill nor stroke was specified on the 'marker' element or any ancestors of the 'marker', so the initial values of "black" and "none" are used, respectively. --> <g fill="black" stroke="none" > <!-- Expand out the contents of the 'marker' element. --> <path d="M 0 0 L 10 5 L 0 10 z" /> </g> </g> </g> </g> </g> </g> </g> </svg>
View this example as SVG (SVG-enabled browsers only)
SVG 2 Requirement: | Support control of the order of filling, stroke and painting markers on shapes. |
---|---|
Resolution: | SVG 2 will adopt the ‘paint-order’ property proposal, though possibly with a different name. |
Purpose: | To address the common desire to paint strokes below fills without having to duplicate an element. |
Owner: | Cameron (ACTION-3285) |
Name: | paint-order |
---|---|
Value: | normal | [ fill || stroke || markers ] |
Initial: | normal |
Applies to: | graphics elements and text content elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified |
Animatable: | yes |
New in SVG 2. Added primarily to allow painting the stroke of text below its fill without needing to duplicate the ‘text’ element.
The ‘paint-order
’ property controls the order that the three
paint operations that shapes and text are rendered with:
their fill, their stroke and any markers they might have.
Is there a better name than ‘paint-order
’?
When the value of this property is normal, the element is painted with the standard order of painting operations: the fill is painted first, then its stroke and finally its markers.
When any of the other keywords are used, the order of the paint operations for painting the element is as given, from left to right. If any of the three keywords are omitted, they are painted last, in the order they would be painted with paint-order: normal.
This mean that, for example, paint-order: stroke has the same rendering behavior as paint-order: stroke fill markers.
This does not affect interaction, but once the
marker children proposal
is added to the spec, it will be possible for ‘marker’ elements to
receive mouse events or not depending on the value of ‘paint-order
’.
The Rendering chapter will need some changes to accommodate
‘paint-order
’, and should probably gain a more precise description of
exactly how an SVG fragment is rendered.
Should there be a way of addressing the individual types of markers – vertex & segment, repeating, positioned – given they are currently specified to render in that order?
The following example shows how the ‘paint-order
’ property can
be used to render stroked text in a more aesthetically pleasing manner.
<svg xmlns="http://www.w3.org/2000/svg" width="600" height="150" viewBox="0 0 600 150"> <style> text { font: 80px bold sans-serif; stroke-linejoin: round; text-anchor: middle; fill: peachpuff; stroke: crimson; } </style> <text x="150" y="100" stroke-width="6px">pizazz</text> <text x="450" y="100" stroke-width="12px" paint-order="stroke">pizazz</text> </svg>
Text painted with its stroke below the fill.
Name: | color-interpolation |
---|---|
Value: | auto | sRGB | linearRGB |
Initial: | sRGB |
Applies to: | container elements, graphics elements, gradient elements, ‘animate’ and ‘animateColor’ |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified |
Animatable: | yes |
The SVG user agent performs color interpolations and compositing
at various points as it processes SVG content. The ‘color-interpolation
’
property controls which color space is used for the following graphics operations:
For filter effects, the
‘color-interpolation-filters
’ property controls which color space is used.
[FILTERS]
The ‘color-interpolation
’ property chooses between color operations
occurring in the sRGB color space or in a (light energy linear) linearized RGB
color space. Having chosen the appropriate color space, component-wise linear
interpolation is used. Possible values for ‘color-interpolation
’ are:
The conversion formulas between the sRGB color space (i.e., nonlinear with 2.2 gamma curve) and the linearized RGB color space (i.e., color values expressed as sRGB tristimulus values without a gamma curve) can be found in the sRGB specification [SRGB]. For illustrative purposes, the following formula shows the conversion from sRGB to linearized RGB, where Csrgb is one of the three sRGB color components, Clinear is the corresponding linearized RGB color component, and all color values are between 0 and 1:
if C_srgb <= 0.04045 C_linear = C_srgb / 12.92 else if c_srgb > 0.04045 C_linear = ((C_srgb + 0.055) / 1.055) ^ 2.4
Out-of-range color values, if supported by the user agent, also are converted using the above formulas. (See Clamping values which are restricted to a particular range.)
When a child element is blended into a background, the value of the
‘color-interpolation
’ property on the child determines the type of
blending, not the value of the ‘color-interpolation
’ on the parent.
For gradients which make use of the
‘xlink:href’ attribute to reference another
gradient, the gradient uses the ‘color-interpolation
’ property value
from the gradient element which is directly referenced by the ‘fill
’ or
‘stroke
’ property. When animating colors, color interpolation is
performed according to the value of the ‘color-interpolation
’ property
on the element being animated.
Name: | color-rendering |
---|---|
Value: | auto | optimizeSpeed | optimizeQuality |
Initial: | auto |
Applies to: | container elements, graphics elements, gradient elements, ‘animate’ and ‘animateColor’ |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified |
Animatable: | yes |
The creator of SVG content might want to provide a hint
to the implementation about how to make speed vs. quality
tradeoffs as it performs color interpolation and compositing. The
‘color-rendering
’ property provides a hint to the SVG user
agent about how to optimize its color interpolation and compositing
operations. Possible values are:
‘color-rendering
’ takes precedence over
‘color-interpolation-filters
’. For example, assume
color-rendering: optimizeSpeed and
color-interpolation-filters: linearRGB.
In this case, the SVG user agent should perform color operations in a way that
optimizes performance, which might mean sacrificing the color interpolation
precision as specified by color-interpolation-filters: linearRGB.
Name: | shape-rendering |
---|---|
Value: | auto | optimizeSpeed | crispEdges | geometricPrecision |
Initial: | auto |
Applies to: | shapes |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified |
Animatable: | yes |
The creator of SVG content might want to provide a hint to the
implementation about what tradeoffs to make as it renders vector graphics
elements such as ‘path’ elements and basic shapes
such as circles and rectangles. The ‘shape-rendering
’ property provides
these hints. Possible values are:
Name: | text-rendering |
---|---|
Value: | auto | optimizeSpeed | optimizeLegibility | geometricPrecision |
Initial: | auto |
Applies to: | ‘text’ |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified |
Animatable: | yes |
The creator of SVG content might want to provide a hint to the
implementation about what tradeoffs to make as it renders text. The
‘text-rendering
’ property provides these hints. Possible
values are:
Name: | image-rendering |
---|---|
Value: | auto | optimizeQuality | optimizeSpeed |
Initial: | auto |
Applies to: | shapes |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified |
Animatable: | yes |
The creator of SVG content might want to provide a hint to the
implementation about how to make speed vs. quality tradeoffs as it performs
image processing. The ‘image-rendering
’ property provides a hint to the
SVG user agent about how to optimize its image rendering. Possible values are:
In all cases, resampling must be done in a truecolor (e.g., 24-bit) color space even if the original data and/or the target device is indexed color.
SVG 2 Requirement: | Support a hint to indicate that an element's rendering should be cached. |
---|---|
Resolution: | SVG 2 will add ‘buffered-rendering’, as implementor feedback indicates that it is needed. |
Purpose: | For caching rendered results for faster display. |
Owner: | Erik (no action) |
The creator of SVG content might want to provide a hint to the implementation about how often an element is modified to make speed vs. memory tradeoffs as it performs rendering. The ‘buffered-rendering
’ property provides a hint to the SVG user agent about how to buffer the rendering of elements:
Name: | buffered-rendering |
---|---|
Value: | auto | dynamic | static |
Initial: | auto |
Applies to: | container elements and graphics elements |
Inherited: | no |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified |
Animatable: | yes |
The values of any of the painting properties defined in this chapter can be inherited from a given object's parent. Painting, however, is always done on each graphics element individually, never at the container element (e.g., a ‘g’) level. Thus, for the following SVG, even though the gradient fill is specified on the ‘g’, the gradient is simply inherited through the ‘g’ element down into each rectangle, each of which is rendered such that its interior is painted with the gradient.
Any painting properties defined in terms of the object's bounding box use the bounding box of the graphics element to which the operation applies. Note that text elements are defined such that any painting operations defined in terms of the object's bounding box use the bounding box of the entire ‘text’ element. (See the discussion of object bounding box units and text elements.)
The following example shows how painting properties are inherited from a ‘g’ element to its child ‘rect’ elements.
<svg xmlns="http://www.w3.org/2000/svg" width="350" height="100" viewBox="0 0 350 100"> <defs> <linearGradient id="OrangeYellow" gradientUnits="objectBoundingBox"> <stop offset="0%" stop-color="#F60"/> <stop offset="100%" stop-color="#FF6"/> </linearGradient> </defs> <g stroke="black" stroke-width="2px" fill="url(#OrangeYellow)"> <rect x="50" y="25" width="100" height="50"/> <rect x="200" y="25" width="100" height="50"/> </g> </svg>
Both rectangles are filled with the same orange-to-yellow gradient.
interface SVGPaint : SVGColor { // Paint Types const unsigned short SVG_PAINTTYPE_UNKNOWN = 0; const unsigned short SVG_PAINTTYPE_RGBCOLOR = 1; const unsigned short SVG_PAINTTYPE_RGBCOLOR_ICCCOLOR = 2; const unsigned short SVG_PAINTTYPE_NONE = 101; const unsigned short SVG_PAINTTYPE_CURRENTCOLOR = 102; const unsigned short SVG_PAINTTYPE_URI_NONE = 103; const unsigned short SVG_PAINTTYPE_URI_CURRENTCOLOR = 104; const unsigned short SVG_PAINTTYPE_URI_RGBCOLOR = 105; const unsigned short SVG_PAINTTYPE_URI_RGBCOLOR_ICCCOLOR = 106; const unsigned short SVG_PAINTTYPE_URI = 107; readonly attribute unsigned short paintType; readonly attribute DOMString uri; void setUri(DOMString uri); void setPaint(unsigned short paintType, DOMString uri, DOMString rgbColor, DOMString iccColor); };
There are some missing definitions of SVGPaint members here. The interface might be going away, however.
The SVGMarkerInstance interface is used to represent an instance of a marker that is on a markable element. An SVGMarkerInstance can represent any kind of marker, including positioned markers.
What should we do about liveness? If it is live, we could have it know what index it is for, and always return information about the marker at that index (and return null for the element if that index is no longer valid).
interface SVGMarkerInstance { readonly attribute SVGMarkerElement element; readonly attribute float position; readonly attribute SVGPoint point; readonly attribute float angle; };
The SVGMarkerList interface is used to expose the list of markers that are painted on a given markable element. This list includes all vertex markers, segment markers, repeating markers and positioned markers. The list of SVGMarkerInstance objects is maintained in the order that the markers are painted (see Markers).
The supported property indices of an SVGPathSegList object is all non-negative integers less than the length of the list.
interface SVGMarkerList { readonly attribute unsigned long length; getter SVGMarkerInstance? item(unsigned long index); };
The SVGMarkableElement interface is implemented on all markable elements, and provides access to the markers that are placed on the element's path.
[NoInterfaceObject] interface SVGMarkableElement { readonly attribute SVGMarkerList markers; long getMarkerIndexFromPoint(SVGPoint point); };
pointer-events
’ property on the elements that comprise the markers,
as well as its value on this element, is honored, and the top-most marker
is selected when there are multiple markers whose content is at the given
point.
interface SVGMarkerElement : SVGElement { // Marker Unit Types const unsigned short SVG_MARKERUNITS_UNKNOWN = 0; const unsigned short SVG_MARKERUNITS_USERSPACEONUSE = 1; const unsigned short SVG_MARKERUNITS_STROKEWIDTH = 2; // Marker Orientation Types const unsigned short SVG_MARKER_ORIENT_UNKNOWN = 0; const unsigned short SVG_MARKER_ORIENT_AUTO = 1; const unsigned short SVG_MARKER_ORIENT_ANGLE = 2; readonly attribute SVGAnimatedLength refX; readonly attribute SVGAnimatedLength refY; readonly attribute SVGAnimatedEnumeration markerUnits; readonly attribute SVGAnimatedLength markerWidth; readonly attribute SVGAnimatedLength markerHeight; readonly attribute SVGAnimatedEnumeration orientType; readonly attribute SVGAnimatedAngle orientAngle; void setOrientToAuto(); void setOrientToAngle(SVGAngle angle); }; SVGMarkerElement implements SVGFitToViewBox;