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I have idea with new Canvas system. This system are script-based. <script type="application/javascript"> var canvas = URL.createCanvas("example", 150, 150); //Create Canvas 150x150 pixels var ctx = canvas.getContext("2d"); //Can be WebGL URL.fakeURL("http://broken.com/image.png", "canvas: example"); //Replace URL //var url = URL.getOriginalURL("http://broken.com/image.png"); //Secret URL for direct to original link //URL.fakeURL("http://broken.com/image.png", url); //You can retrive URL </script> <img src="canvas: example" alt="canvas"> <img src="http://broken.com/image.png" alt="canvas"> <!-- Faked, redirect to Canvas element. --> <video src="canvas: example"></video> <!-- Can Be Controlable --> My system need for dynamic animated images, dynamic videos and etc.
Mass move to "HTML WG"
EDITOR'S RESPONSE: This is an Editor's Response to your comment. If you are satisfied with this response, please change the state of this bug to CLOSED. If you have additional information and would like the Editor to reconsider, please reopen this bug. If you would like to escalate the issue to the full HTML Working Group, please add the TrackerRequest keyword to this bug, and suggest title and text for the Tracker Issue; or you may create a Tracker Issue yourself, if you are able to do so. For more details, see this document: http://dev.w3.org/html5/decision-policy/decision-policy.html Status: Rejected Change Description: none Rationale: There is nothing described in this bug that cannot already be achieved using the existing stack.