SMIL Time Manipulation Module
(report template )
Test #
Feature Test (test file)
Expected Behavior
1
animateColor_time_manipulation
1.1
attributeName,
to, begin, accelerate, dur, targetElement, additive, calcmode, fill=hold
(smil ,
source )
(xhtml+smil ,
source )
Testing: accelerate.
At 0 seconds, box with the word time will appear blue. They are both blue
so you can't see the word time.
At 2 seconds, box and time will start animating color from blue to red. The
word time is accelerated and the box is linear.
At 2-4 seconds, the word time will appear and disapper
At 4 seconds, box and time will be red and hold.
1.2
accelerate,
autoReverse, repeatCount, dur
(smil ,
source )
(xhtml+smil ,
source )
Testing: accelerate, autoReverse, repeatCount, dur.
At 0 seconds, HTML+time will appear.
At 2 seconds, each character will start, 0.25 seconds after each other,
accelerating downwards to position 5,400 and anmimating color through the
rainbow spectrum.
At 4-6 seconds, each character will will reach 5,400 and be red in color
then autorevrse.
At 8 seconds, HTML+ Time will be at its starting position and be blue in
color.
This will repeat 5 times freezing at 24 seconds.
1.3
autoreverse,
attributeName, to, begin, accelerate, dur, targetElement, additive, calcmode,
fill=freeze
(smil ,
source )
(xhtml+smil ,
source )
Testing: autoReverse.
At 0 seconds, time will appear.
At 2 seconds, time will start animating from blue to red.
At 4 seconds, time will be red then autoreverse.
At 6 seconds, time will blue again and freeze.
1.4
decelerate,
attributeName, to, begin, accelerate, dur, targetElement, additive, calcmode,
fill=freeze
(smil ,
source )
(xhtml+smil ,
source )
Testing: decelerate.
At 0 seconds, box with the word time will appear blue. They are both blue
so you can't see the word time.
At 2 seconds, box and time will start animating color from blue to red. The
word time is decelerated and the box is linear.
At 2-4 seconds, the word time will appear and disapper
At 4 seconds, box and time will be red and freeze.
1.5
decelerate,
autoReverse, attributeName, to, begin, accelerate, dur, targetElement, additive,
calcmode, fill=freeze
(smil ,
source )
(xhtml+smil ,
source )
Testing: decelerate, autoReverse.
1.6
speed,
autoreverse, attributeName, to, begin, decelerate, accelerate, dur,
targetElement, additive, calcmode, fill=hold
(smil ,
source )
(xhtml+smil ,
source )
Testing: speed, accelerate, decelerate, autoreverse.
At 0 seconds, box and the word time will appear.
At 2 seconds, box and time will start animating color from blue to red.
At 4 seconds, time will be red and autoreverse indefinitely.
At 6 seconds, boxe will be red and autoreverse indefinitely.
1.7
speed,
attributeName, to, begin, dur, targetElement, additive, calcmode,
fill=remove
(smil ,
source )
(xhtml+smil ,
source )
Testing: speed.
At 0 seconds, time will appear.
At 2 seconds, time will start animating color from blue to red.
At 7 seconds, time will be red then remove back to blue.
1.8
speed,
attributeName, to, begin, accelerate, dur, targetElement, additive, calcmode,
fill=hold
(smil ,
source )
(xhtml+smil ,
source )
Testing: accelerate, speed.
At 0 seconds, box with the word time will appear blue. They are both blue
so you can't see the word time.
At 2 seconds, box and time will start animating color from blue to red. The
word time is accelerated and the box is linear.
At 2-4 seconds, the word time will appear and disappear
At 4 seconds, box and time will be red and hold.
1.9
decelerate,
speed, attributeName, to, begin, accelerate, dur, targetElement, additive,
calcmode, fill=hold
(smil ,
source )
(xhtml+smil ,
source )
Testing: decelerate, speed.
At 0 seconds, box with the word time will appear blue. They are both blue
so you can't see the word time.
At 2 seconds, box and time will start animating color from blue to red. The
word time is decelerated and the box is linear.
At 2-4 seconds, the word time will appear and disapper
At 4 seconds, box and time will be red and hold.
2
animateMotion_time_manipulation/
2.1
accelerate
(smil ,
source )
(xhtml+smil ,
source )
Testing: accelerate.
At 0 seconds, time will appear.
At 2 seconds, time will start accelerating downwards to position 400px.
At 4 seconds, time will reach 400px then hold its position.
2.2
accelerate,
autoReverse
(smil ,
source )
(xhtml+smil ,
source )
Testing: accelerate, autoReverse.
At 0 seconds, time will appear.
At 2 seconds, time will start accelerating downwards to position 5,400.
At 4 seconds, time will reach 5,400 then autorevrse.
At 6 seconds, time will be at its starting position.
This will repeat 5 times freezing at 22 seconds.
2.3
accelerate,
autoReverse
(smil ,
source )
(xhtml+smil ,
source )
Testing: accelerate, autoReverse.
At 0 seconds, HTML+time will appear.
At 2 seconds, each character will start, 0.25 seconds after each other,
accelerating downwards to position 5,400.
At 4-6 seconds, each character will will reach 5,400 then autorevrse.
At 8 seconds, HTML+ Time will be at its starting position.
This will repeat 5 times freezing at 24 seconds.
2.4
autoreverse
(smil ,
source )
(xhtml+smil ,
source )
Testing: autoReverse.
At 0 seconds, time will appear.
At 2 seconds, time will start decelerating towards position 5, 400.
At 4 seconds, time will reach 5, 400 then autoreverse.
At 6 seconds, time will reach its original position and freeze.
2.5
decelerate
(smil ,
source )
(xhtml+smil ,
source )
Testing: decelerate.
At 0 seconds, time will appear.
At 2 seconds, time will start animating downwards to position 5,400.
At 2-3 seconds, time will reach position 5,400 and move right to position
700,400.
At 4 seconds, time will reach 700,400 and move diagonaly to positon 5,5.
At 8 seconds, time will freeze its position at 5,5.
2.6
decelerate,
autoReverse
(smil ,
source )
(xhtml+smil ,
source )
Testing: decelerate, autoReverse.
At 0 seconds, time will appear.
At 2 seconds, time will start accelerating downwards to position 5,400.
At 4 seconds, time will reach 5,400 then autorevrse.
At 6 seconds, time will be at its starting position.
This will repeat 5 times freezing at 22 seconds.
2.8
speed, accelerate,
decelerate, autoreverse
(smil ,
source )
(xhtml+smil ,
source )
Testing: speed, accelerate, decelerate, autoreverse.
At 0 seconds, time will appear.
At 2 seconds, time will start accelerating downwards to position 5,400.
At 4 seconds, time will reach 5,400 then autoreverse indefinitely.
2.9
speed
(smil ,
source )
(xhtml+smil ,
source )
Testing: speed.
At 0 seconds, time will appear.
At 2 seconds, time will start animating downwards to position 5,400.
At 7 seconds, time will reach 400,400 then remove itself back to its original
position.
2.10
speed,
accelerate
(smil ,
source )
(xhtml+smil ,
source )
Testing: speed, accelerate.
At 0 seconds, time will appear.
At 2 seconds, time will start animating downwards to position 5,400.
At 4 seconds, time will reach 5,400 then remove itself back to its original
position.
3
animate_time_manipulation
3.1
accelerate,
to, begin, dur, targetElement, fill=hold
(smil ,
source )
(xhtml+smil ,
source )
Testing: accelerate.
At 0 seconds, time will appear.
At 2 seconds, time will start accelerating downwards to position 400px.
At 4 seconds, time will reach 400px then hold its position.
3.2
accelerate,
to, begin, dur, targetElement, repeatcount, fill=freeze
(smil ,
source )
(xhtml+smil ,
source )
Testing: accelerate.
At 0 seconds, time will appear.
At 2 seconds, time will start accelerating downwards to position 400px.
At 4 seconds, time will reach 400px then autorevrse.
At 6 seconds, time will be at its starting position.
This will repeat 5 times freezing at 22 seconds.
3.3
accelerate,
decelerate, to, begin, dur, targetElement, repeatCount, fill=hold
(smil ,
source )
(xhtml+smil ,
source )
At 0 seconds, time will appear.
At 2 seconds, time will start accelerating downwards to position 400px.
At 4 seconds, it will end accelleration and reach position 400px.
No decelleration will be observed.
This will repeat indefinitely, every 4 seconds.
3.5
decelerate,
to, begin, dur, targetElement, fill=freeze
(smil ,
source )
(xhtml+smil ,
source )
Testing: decelerate.
At 0 seconds, time will appear.
At 2 seconds, time will start decelerating downwards to position 400px.
At 4 seconds, time will reach 400px then freeze its position.
3.7
speed, accelerate,
decelerate, to, begin, dur, targetElement, repeatCount, fill=freeze
(smil ,
source )
(xhtml+smil ,
source )
Testing: speed, accelerate, decelerate, autoreverse.
At 0 seconds, time will appear.
At 2 seconds, time will start accelerating downwards to position 400px.
At 4 seconds, time will reach 400px then autoreverse indefinitely.
3.8
speed, to,
begin, dur, targetElement, fill=remove
(smil ,
source )
(xhtml+smil ,
source )
Testing: speed.
At 0 seconds, time will appear.
At 2 seconds, time will start animating downwards to position 400px.
At 7 seconds, time will reach 400px then remove itself back to its original
position.
3.9
speed, decelerate,
to, begin, dur, targetElement, fill=remove
(smil ,
source )
(xhtml+smil ,
source )
Testing: speed, decelerate.
At 0 seconds, time will appear.
At 2 seconds, time will start animating downwards to position 400px.
At 4 seconds, time will reach 400px then remove itself back to its original
position.
4
Media