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Re-framed the scope of what a declarative element being managed directly by the user agent actually has the ability to achieve!
Added the examples already sketched out in the document and added some more based on a tentative approach to MVP functionality.
- webxr#1378 WebGPU+WebXR bindings? - mwyrzykowski
With WebGPU being adopted or already adopted by several browsers, it would be great to allow WebXR to target WebGPU as well.
Immersive Web Working Group Teleconference - 2024-08-05
<table> <tr><td> San Francisco (U.S.A. - California) <td> Monday, August 5 at 12:00 PM PDT <tr><td> Boston (U.S.A. - Massachusetts) <td> Monday, August 5 at 3:00 PM EDT <tr><td> London (United Kingdom - England) <td> Monday, August 5 at 8:00 PM GMT+1 <tr><td> Paris (France) <td> Monday, August 5 at 9:00 PM GMT+2 <tr><td> Tokyo (Japan) <td> Tuesday, August 6 at 4:00 AM GMT+9 <tr><td> Corresponding UTC (GMT) <td> Monday, August 5 at 7:00 PM UTC </table>Logistics
Chair: Ada Rose Cannon
Scribe:
IRC: irc.w3.org:6667 #immersive-web Instructions
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Help Wanted
Here are some issues which are good issues to get involved in, if you have taken responsibility for one leave a comment in the issue:
- webvr-polyfill-dpdb#34 Create a helper script/web page for generating values for a new device
- webxr-input-profiles#69 Resizing the window changes the model viewer's aspect ratio <small>[Future]</small>
- webxr#953 Typescript definitions <small>[Pre-REC]</small>
- webxr#1115 Explicitly spec when inline animation frame loops are suspended <small>[Pre-REC]</small>
- proposals#82 Some sort of local shared space
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