Technique G5:Allowing users to complete an activity without any time limit
About this Technique
This technique is Sufficient to meet 2.2.3: No Timing.
Applicability
This technique applies to any technologies or methods supporting the implementation of an activity which does not require timed interaction for its functionality.
This technique relates to 2.2.3: No Timing (Sufficient).
Description
The objective of this technique is to provide users with all the time they need to complete an activity. This technique involves providing a specified activity which does not require timed interaction. Users are allowed as much time as they need to interact with the activity.
Examples
- An interactive exam for a course provides all questions on one Web page. Users can take as much time as they need to complete it.
- In an interactive game, users can take as much time as they like on their turn instead of having to complete their move within a limited amount of time.
- In an online auction, each bidder can submit only one bid rather than submitting multiple competitive bids based on timing. The bidding is open for a full day, providing enough time for anyone to complete the simple bid form. Once bidding is closed, the best bid wins.
Other sources
No endorsement implied.
Tests
Procedure
- Determine if any timed interactions are present (client and/or server side).
Expected Results
- #1 is false.