Copyright © 2021 W3C® (MIT, ERCIM, Keio, Beihang). W3C liability, trademark and permissive document license rules apply.
The features in this specification extend or modify those found in Pointer Events, a W3C Recommendation that describes events and related interfaces for handling hardware agnostic pointer input from devices including a mouse, pen, touchscreen, etc. For compatibility with existing mouse based content, this specification also describes a mapping to fire Mouse Events for other pointer device types.
This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at https://www.w3.org/TR/.
This specification is an update to [PointerEvents2] which was shipped broadly by Google Chrome and Microsoft Edge and Mozilla Firefox. Level 3 includes editorial clarifications and new features that facilitate more use cases, in an effort to enable wider developer and browser adoption.
This document was published by the Pointer Events Working Group as a Working Draft. This document is intended to become a W3C Recommendation.
GitHub Issues are preferred for discussion of this specification. Alternatively, you can send comments to our mailing list. Please send them to public-pointer-events@w3.org (subscribe, archives).
Publication as a Working Draft does not imply endorsement by the W3C Membership.
This is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to cite this document as other than work in progress.
This document was produced by a group operating under the W3C Patent Policy. W3C maintains a public list of any patent disclosures made in connection with the deliverables of the group; that page also includes instructions for disclosing a patent. An individual who has actual knowledge of a patent which the individual believes contains Essential Claim(s) must disclose the information in accordance with section 6 of the W3C Patent Policy.
This document is governed by the 15 September 2020 W3C Process Document.
This section is non-normative.
Today, most [HTML] content is used with and/or designed for mouse input. Those that handle input in a custom manner typically code to [UIEVENTS] Mouse Events. Newer computing devices today, however, incorporate other forms of input, including touchscreens, pen input, etc. Event types have been proposed for handling each of these forms of input individually. However, that approach often incurs unnecessary duplication of logic and event handling overhead when adding support for a new input type. This often creates a compatibility problem when content is written with only one device type in mind. Additionally, for compatibility with existing mouse-based content, most user agents fire Mouse Events for all input types. This makes it ambiguous whether a Mouse Event represents an actual mouse device or is being produced from another input type for compatibility, which makes it hard to code to both device types simultaneously.
To reduce the cost of coding to multiple input types and also to help with the above described ambiguity with Mouse Events, this specifications defines a more abstract form of input, called a pointer. A pointer can be any point of contact on the screen made by a mouse cursor, pen, touch (including multi-touch), or other pointing input device. This model makes it easier to write sites and applications that work well no matter what hardware the user has. For scenarios when device-specific handling is desired, this specification also defines properties for inspecting the device type which produced the event. The primary goal is to provide a single set of events and interfaces that allow for easier authoring for cross-device pointer input while still allowing for device-specific handling only when necessary for an augmented experience.
An additional key goal is to enable multi-threaded user agents to handle direct manipulation actions for panning and zooming (for instance, with a finger or stylus on a touchscreen), without blocking on script execution.
While this specification defines a unified event model for a variety of pointer inputs, this model does not cover other forms of input such as keyboards or keyboard-like interfaces (for instance, a screen reader or similar assistive technology running on a touchscreen-only device, which allows users sequential navigation through focusable controls and elements). While user agents might choose to also generate pointer events in response to these interfaces, this scenario is not covered in this specification.
In the first instance, authors are encouraged to provide equivalent functionality for all forms of input by responding to high-level events such as focus
, blur
and click
. However, when using low-level events (such as Pointer Events), authors are encouraged to ensure that all types of input are supported. In the case of keyboards and keyboard-like interfaces, this might require the addition of explicit keyboard event handling. See WCAG Guideline 2.1 Keyboard Accessible for further details.
The events for handling generic pointer input look a lot like those for mouse: pointerdown
, pointermove
, pointerup
, pointerover
, pointerout
, etc. This facilitates easy content migration from Mouse Events to Pointer Events.
Pointer Events provide all the usual properties present in Mouse Events (client coordinates, target element, button states, etc.) in addition to new properties for other forms of input: pressure, contact geometry, tilt, etc. So authors can easily code to Pointer Events to share logic between different input types where it makes sense, and customize for a particular type of input only where necessary to get the best experience.
While Pointer Events are sourced from a variety of input devices, they are not defined as being generated from some other set of device-specific events. While possible and encouraged for compatibility, this spec does not require other device-specific events be supported (e.g. mouse events, touch events, etc.). A user agent could support pointer events without supporting any other device events. For compatibility with content written to mouse-specific events, this specification does provide an optional section describing how to generate compatibility mouse events based on pointer input from devices other than a mouse.
This specification does not provide any advice on the expected behavior of user agents that support both Touch Events (as defined in [TOUCH-EVENTS]) and Pointer Events. For more information on the relationship between these two specifications, see the Touch Events Community Group.
As well as sections marked as non-normative, all authoring guidelines, diagrams, examples, and notes in this specification are non-normative. Everything else in this specification is normative.
The key words MAY, MUST, MUST NOT, OPTIONAL, SHOULD, and SHOULD NOT in this document are to be interpreted as described in BCP 14 [RFC2119] [RFC8174] when, and only when, they appear in all capitals, as shown here.
This section is non-normative.
The following are basic examples that demonstrates how some of the APIs in this specification might be used by authors. Further, more specific examples are provided in the relevant sections of this document.
/* Bind to either Pointer Events or traditional touch/mouse */
if (window.PointerEvent) {
// if Pointer Events are supported, only listen to pointer events
target.addEventListener("pointerdown", function(e) {
// if necessary, apply separate logic based on e.pointerType
// for different touch/pen/mouse behavior
...
});
...
} else {
// traditional touch/mouse event handlers
target.addEventListener('touchstart', function(e) {
// prevent compatibility mouse events and click
e.preventDefault();
...
});
...
target.addEventListener('mousedown', ...);
...
}
// additional event listeners for keyboard handling
...
window.addEventListener("pointerdown", detectInputType);
function detectInputType(event) {
switch(event.pointerType) {
case "mouse":
/* mouse input detected */
break;
case "pen":
/* pen/stylus input detected */
break;
case "touch":
/* touch input detected */
break;
default:
/* pointerType is empty (could not be detected)
or UA-specific custom type */
}
}
<div style="position:absolute; top:0px; left:0px; width:100px;height:100px;"></div>
<script>
window.addEventListener("pointerdown", checkPointerSize);
function checkPointerSize(event) {
event.target.style.width = event.width + "px";
event.target.style.height = event.height + "px";
}
</script>
var event1 = new PointerEvent("pointerover",
{ bubbles: true,
cancelable: true,
composed: true,
pointerId: 42,
pointerType: "pen",
clientX: 300,
clientY: 500
});
eventTarget.dispatchEvent(event1);
var pointerEventInitDict =
{
bubbles: true,
cancelable: true,
composed: true,
pointerId: 42,
pointerType: "pen",
clientX: 300,
clientY: 500,
};
var p1 = new PointerEvent("pointermove", pointerEventInitDict);
pointerEventInitDict.clientX += 10;
var p2 = new PointerEvent("pointermove", pointerEventInitDict);
pointerEventInitDict.coalescedEvents = [p1, p2];
var event2 = new PointerEvent("pointermove", pointerEventInitDict);
eventTarget.dispatchEvent(event2);
PointerEvent
InterfaceWebIDLdictionary PointerEventInit
: MouseEventInit {
long pointerId
= 0;
double width
= 1;
double height
= 1;
float pressure
= 0;
float tangentialPressure
= 0;
long tiltX
;
long tiltY
;
long twist
= 0;
double altitudeAngle
;
double azimuthAngle
;
DOMString pointerType
= "";
boolean isPrimary
= false;
sequence<PointerEvent
> coalescedEvents
= [];
sequence<PointerEvent
> predictedEvents
= [];
};
[Exposed=Window]
interface PointerEvent
: MouseEvent {
constructor
(DOMString type, optional PointerEventInit
eventInitDict = {});
readonly attribute long pointerId
;
readonly attribute double width
;
readonly attribute double height
;
readonly attribute float pressure
;
readonly attribute float tangentialPressure
;
readonly attribute long tiltX
;
readonly attribute long tiltY
;
readonly attribute long twist
;
readonly attribute double altitudeAngle
;
readonly attribute double azimuthAngle
;
readonly attribute DOMString pointerType
;
readonly attribute boolean isPrimary
;
[SecureContext] sequence<PointerEvent
> getCoalescedEvents
();
sequence<PointerEvent
> getPredictedEvents
();
};
pointerId
A unique identifier for the pointer causing the event. This identifier MUST be unique from all other active pointers in the top-level browsing context (as defined by [HTML]) at the time. The pointerId
value of -1
is reserved to indicate events that were generated by something other than a pointing device. A user agent MAY recycle previously retired values for pointerId
from previous active pointers, if necessary.
The pointerId
selection algorithm is implementation specific. Therefore authors cannot assume values convey any particular meaning other than an identifier for the pointer that is unique from all other active pointers. As an example, user agents may simply assign a number, starting from 1
, to any active pointers, in the order that they become active - but these values are not guaranteed to be monotonically increasing. Other user agents may opt to assign a completely randomized and unique number to each active pointer. However, in the latter scenarios user agents MUST ensure that the pointerId
that is assigned remains the same only for the lifetime of the current page, and that any new pointerId
values are not predictable (e.g. generated randomly with cryptographically strong randomness), to minimize the possibility of users being uniquely fingerprinted and tracked across different pages.
width
The width (magnitude on the X axis), in CSS pixels (see [CSS21]), of the contact geometry of the pointer. This value MAY be updated on each event for a given pointer. For inputs that typically lack contact geometry (such as a traditional mouse), and in cases where the actual geometry of the input is not detected by the hardware, the user agent MUST return a default value of 1.
height
The height (magnitude on the Y axis), in CSS pixels (see [CSS21]), of the contact geometry of the pointer. This value MAY be updated on each event for a given pointer. For inputs that typically lack contact geometry (such as a traditional mouse), and in cases where the actual geometry of the input is not detected by the hardware, the user agent MUST return a default value of 1.
pressure
The normalized pressure of the pointer input in the range of [0,1], where 0 and 1 represent the minimum and maximum pressure the hardware is capable of detecting, respectively. For hardware and platforms that do not support pressure, the value MUST be 0.5 when in the active buttons state and 0 otherwise. Note: all pointerup
events will have pressure 0.
tangentialPressure
The normalized tangential pressure (also known as barrel pressure), typically set by an additional control (e.g. a finger wheel on an airbrush stylus), of the pointer input in the range of [-1,1], where 0 is the neutral position of the control. Note that some hardware may only support positive values in the range of [0,1]. For hardware and platforms that do not support tangential pressure, the value MUST be 0.
tiltX
The plane angle (in degrees, in the range of [-90,90]) between the Y-Z plane and the plane containing both the transducer (e.g. pen/stylus) axis and the Y axis. A positive tiltX
is to the right. tiltX
can be used along with tiltY
to represent the tilt away from the normal of a transducer with the digitizer. For hardware and platforms that do not report tilt or angle, the value MUST be 0.
tiltY
The plane angle (in degrees, in the range of [-90,90]) between the X-Z plane and the plane containing both the transducer (e.g. pen/stylus) axis and the X axis. A positive tiltY
is towards the user. tiltY
can be used along with tiltX
to represent the tilt away from the normal of a transducer with the digitizer. For hardware and platforms that do not report tilt or angle, the value MUST be 0.
twist
The clockwise rotation (in degrees, in the range of [0,359]) of a transducer (e.g. pen/stylus) around its own major axis. For hardware and platforms that do not report twist, the value MUST be 0.
altitudeAngle
The altitude (in radians) of the transducer (e.g. pen/stylus), in the range [0,π/2] - where 0 is parallel to the surface (X-Y plane), and π/2 is perpendicular to the surface. For hardware and platforms that do not report tilt or angle, the value MUST be π/2.
altitudeAngle
in Touch Events - Level 2 specification,
the default value defined here is π/2. This correlates with the default values of 0 for both tiltX
and
tiltY
(when the hardware or platform do not report them) which positions the transducer as being perpendicular to the surface.
azimuthAngle
The azimuth angle (in radians) of the transducer (e.g. pen/stylus), in the range [0, 2π] - where 0 represents a transducer whose cap is pointing in the direction of increasing X values (point to "3 o'clock" if looking straight down) on the X-Y plane, and the values progressively increase when going clockwise (π/2 at "6 o'clock", π at "9 o'clock", 3π/2 at "12 o'clock"). When the transducer is perfectly perpendicular to the surface (altitudeAngle
of π/2), the value MUST be 0. For hardware and platforms that do not report tilt or angle, the value MUST be 0.
pointerType
Indicates the device type that caused the event (mouse, pen, touch, etc.). If a user agent is to fire a pointer event for a mouse, pen/stylus, or touch input device, then the value of pointerType
MUST be according to the following table:
Pointer Device Type | pointerType Value |
---|---|
Mouse | mouse |
Pen / stylus | pen |
Touch contact | touch |
If the device type cannot be detected by the user agent, then the value MUST be an empty string. If a user agent supports pointer device types other than those listed above, the value of pointerType
SHOULD be vendor prefixed to avoid conflicting names for different types of devices. Future specifications MAY provide additional normative values for other device types.
pointerType
can be used. Also note that developers should include some form of default handling to cover user agents that may have implemented their own custom pointerType
values and for situations where pointerType
is simply an empty string.isPrimary
Indicates if the pointer represents the primary pointer of this pointer type.
getCoalescedEvents()
methodA method that returns the list of coalesced events.
getPredictedEvents()
methodA method that returns the list of predicted events.
The PointerEventInit
dictionary is used by the PointerEvent
interface's constructor to provide a mechanism by which to construct untrusted (synthetic) pointer events. It inherits from the MouseEventInit
dictionary defined in [UI-EVENTS]. The steps for constructing an event are defined in [DOM]. See the examples for sample code demonstrating how to fire an untrusted pointer event.
Pointer Events include two complementary sets of attributes to express the orientation of a
transducer relative to the X-Y plane: tiltX
/ tiltY
(introduced in the original Pointer Events specification), and
azimuthAngle
/ altitudeAngle
(adopted from the Touch Events - Level 2 specification).
Implementations SHOULD provide both sets of attributes for trusted events.
When an untrusted (synthetic) Pointer Event is created programmatically using the constructor, and only one set of attributes is provided, the complementary set of attributes SHOULD be calculated and initialized by the user agent. If both sets of attributes are provided, no calculation should be performed. If only the value of one of the two attributes is provided, the other attribute SHOULD be initialized to the default value.
When the user agent calculates tiltX
/ tiltY
from
azimuthAngle
/ altitudeAngle
it SHOULD round the final integer values using
Math.round
([ECMA-262]) rules.
PointerEvent
interface inherits from MouseEvent
, defined in [UIEVENTS] and extended by CSSOM View Module.In a multi-pointer (e.g. multi-touch) scenario, the isPrimary
property is used to identify a master pointer amongst the set of active pointers for each pointer type.
pointerType
) are considered primary. For example, a touch contact and a mouse cursor moved simultaneously will produce pointers that are both considered primary.false
for isPrimary
.PointerEvent
interfaceTo fire a pointer event named e means to fire an event named e as defined in [DOM] with an event using the PointerEvent
interface whose attributes are set as defined in PointerEvent
Interface and Attributes and Default Actions.
If the event is not gotpointercapture
or lostpointercapture
, run Process Pending Pointer Capture steps for this PointerEvent
.
The target object at which the event is fired is determined as follows:
Let targetDocument be target's node document [DOM].
If the event is pointerdown
, pointermove
, or pointerup
set active document for the event's pointerId
to targetDocument.
If the event is pointerdown
, the associated device is a direct manipulation device, and the target is an Element
,
then set pointer capture for this pointerId
to the target element as described in implicit pointer capture.
Fire the event to the determined target.
The bubbles
and cancelable
properties and the default actions for the event types defined in this specification appear in the following table. Details of each of these event types are provided in Pointer Event types.
Event Type | Bubbles | Cancelable | Default Action |
---|---|---|---|
pointerover |
Yes | Yes | None |
pointerenter |
No | No | None |
pointerdown |
Yes | Yes | Varies: when the pointer is primary, all default actions of the mousedown event
Canceling this event also sets the PREVENT MOUSE EVENT flag for this pointerType , which prevents subsequent firing of certain compatibility mouse events. |
pointermove |
Yes | Yes | Varies: when the pointer is primary, all default actions of mousemove |
pointerup |
Yes | Yes | Varies: when the pointer is primary, all default actions of mouseup |
pointercancel |
Yes | No | None |
pointerout |
Yes | Yes | None |
pointerleave |
No | No | None |
gotpointercapture |
Yes | No | None |
lostpointercapture |
Yes | No | None |
Viewport manipulations (panning and zooming) - generally, as a result of a direct manipulation interaction - are intentionally NOT a default action of pointer events, meaning that these behaviors (e.g. panning a page as a result of moving a finger on a touchscreen) cannot be suppressed by cancelling a pointer event. Authors must instead use touch-action
to explicitly declare the direct manipulation behavior for a region of the document. Removing this dependency on the cancellation of events facilitates performance optimizations by the user agent.
For all pointer events in the table above except pointerenter
and pointerleave
the composed
([DOM]) attribute SHOULD be true
.
For all pointer events in the table above the detail
[UI-EVENTS] attribute SHOULD be 0.
fromElement
and toElement
in MouseEvents to support legacy content. In those user agents, the values of those (inherited) attributes in PointerEvents must be null
to encourage the use of the standardized alternates (i.e. target
and relatedTarget
).Similar to the MouseEvents [UI-EVENTS] the relatedTarget
should be initialized to the element whose bounds the pointer just left (in the case of a pointerover
or pointerenter
event) or the element whose bounds the pointer is entering (in the case of a pointerout
or pointerleave
). For other pointer events, this value will default to null. Note that when an element receives the pointer capture all the following events for that pointer are considered to be inside the boundary of the capturing element.
For gotpointercapture
and lostpointercapture
all the attributes except the ones defined in the table above should be the same as the Pointer Event that caused the user agent to run Process Pending Pointer Capture and fire the gotpointercapture
and lostpointercapture
events.
The user agent MUST run the following steps when implicitly releasing pointer capture as well as when firing Pointer Events that are not gotpointercapture
or lostpointercapture
.
lostpointercapture
at the pointer capture target override node.
gotpointercapture
at the pending pointer capture target override.
Below are the event types defined in this specification.
In the case of the primary pointer, these events (with the exception of gotpointercapture
and lostpointercapture
) may also fire compatibility mouse events.
pointerover
eventA user agent MUST fire a pointer event named pointerover
when a pointing device is moved into the hit test boundaries of an element. Note that setPointerCapture
or releasePointerCapture
might have changed the hit test target and while a pointer is captured it is considered to be always inside the boundaries of the capturing element for the purpose of firing boundary events. A user agent MUST also fire this event prior to firing a pointerdown
event for devices that do not support hover (see pointerdown
).
pointerenter
eventA user agent MUST fire a pointer event named pointerenter
when a pointing device is moved into the hit test boundaries of an element or one of its descendants, including as a result of a pointerdown
event from a device that does not support hover (see pointerdown
). Note that setPointerCapture
or releasePointerCapture
might have changed the hit test target and while a pointer is captured it is considered to be always inside the boundaries of the capturing element for the purpose of firing boundary events. This event type is similar to pointerover
, but differs in that it does not bubble.
pointerdown
eventA user agent MUST fire a pointer event named pointerdown
when a pointer enters the active buttons state. For mouse, this is when the device transitions from no buttons depressed to at least one button depressed. For touch, this is when physical contact is made with the digitizer. For pen, this is when the pen either makes physical contact with the digitizer without any button depressed, or transitions from no buttons depressed to at least one button depressed while hovering.
pointerdown
and pointerup
are not fired for all of the same circumstances as mousedown
and mouseup
. See chorded buttons for more information.For input devices that do not support hover, a user agent MUST also fire a pointer event named pointerover
followed by a pointer event named pointerenter
prior to dispatching the pointerdown
event.
pointerdown
event (if the isPrimary
property is true
). This sets the PREVENT MOUSE EVENT
flag on the pointer. Note, however, that this does not prevent the mouseover
, mouseenter
, mouseout
, or mouseleave
events from firing.pointermove
eventA user agent MUST fire a pointer event named pointermove
when a pointer changes button state.
Additionally one pointermove
MUST be fired when pointer changes coordinates, pressure, tangential pressure, tilt, twist, or
contact geometry (e.g. width
and height
) and the circumstances produce no other pointer events defined in this specification.
User agents may decide to coalesce or align these events to animation frame callbacks.
The coalesced events information will be exposed via
for the single dispatched getCoalescedEvents
pointermove
event.
The final coordinates of such events should be used for finding the target of the event.
pointerrawupdate
eventA user agent MUST fire a pointer event
named pointerrawupdate
only within a secure context when
a pointing device attribute (i.e. button state, coordinates, pressure, tangential pressure, tilt, twist, or contact geometry) is changed.
In contrast with pointermove
, which might be aligned to animation callbacks,
user agents SHOULD dispatch pointerrawupdate
events as soon as possible
and as frequently as the JavaScript can handle the events.
The target
of pointerrawupdate
events might be different from the pointermove
events
due to the fact that pointermove
events might get aligned with animation frame callbacks and get coalesced, and the final position of the event
which is used for finding the target
could be different from its coalesced events.
Note that if there is already another pointerrawupdate
with the same pointerId
that hasn't been dispatched
in the task queue, the
user agent MAY coalesce the new pointerrawupdate
with that event instead of creating a new task.
This may cause pointerrawupdate
to have coalesced events, and
they will all be delivered as coalesced events of one pointerrawupdate
event as soon as
the event is processed in the task queue.
See
for more information.getCoalescedEvents
In terms of ordering of pointerrawupdate
and pointermove
,
if the user agent received an update from the platform that causes both pointerrawupdate
and pointermove
events,
then the user agent MUST dispatch the pointerrawupdate
event before the corresponding pointermove
.
Other than the target
, the concatenation of coalesced events lists of all dispatched pointerrawupdate
events
since the last pointermove
event is the same as the coalesced events of the next pointermove
event in terms of the other event attributes.
The attributes of pointerrawupdate
are mostly the same as pointermove
, with the exception of
cancelable
which MUST be false for pointerrawupdate
.
User agents SHOULD not fire compatibility mouse events for pointerrawupdate
.
pointerrawupdate
event might negatively impact the performance of the web page, depending on the implementation of the user agent.
For most use cases the other pointerevent types should suffice.
A pointerrawupdate
listener should only be added if JavaScript needs high frequency events and can handle them just as fast.
In these cases, there is probably no need to listen to other types of pointer events.pointerup
eventA user agent MUST fire a pointer event named pointerup
when a pointer leaves the active buttons state. For mouse, this is when the device transitions from at least one button depressed to no buttons depressed. For touch, this is when physical contact is removed from the digitizer. For pen, this is when the pen is removed from the physical contact with the digitizer while no button is depressed, or transitions from at least one button depressed to no buttons depressed while hovering.
For input devices that do not support hover, a user agent MUST also fire a pointer event named pointerout
followed by a pointer event named pointerleave
after dispatching the pointerup
event.
pointerdown
and pointerup
are not fired for all of the same circumstances as mousedown
and mouseup
. See chorded buttons for more information.pointercancel
eventA user agent MUST fire a pointer event named pointercancel
in the following circumstances:
pointerdown
event, if the pointer is subsequently used to manipulate the page viewport (e.g. panning or zooming).
preventDefault
on the dragstart
event)
there will be no pointercancel
event.After firing the pointercancel
event, a user agent MUST also fire a pointer event named pointerout
followed by firing a pointer event named pointerleave
.
This section is non-normative.
Examples of scenarios in which a user agent might determine that a pointer is unlikely to continue to produce events include:
Methods for changing the device's screen orientation, recognizing accidental input, or using a pointer to manipulate the viewport (e.g. panning or zooming) are out of scope for this specification.
pointerout
eventA user agent MUST fire a pointer event named pointerout
when any of the following occurs:
setPointerCapture
or releasePointerCapture
might have changed the hit test target and while a pointer is captured it is considered to be always inside the boundaries of the capturing element for the purpose of firing boundary events.pointerup
event for a device that does not support hover (see pointerup
).pointercancel
event (see pointercancel
).pointerleave
eventA user agent MUST fire a pointer event named pointerleave
when a pointing device is moved out of the hit test boundaries of an element and all of its descendants, including as a result of a pointerup
and pointercancel
events from a device that does not support hover (see pointerup
and pointercancel
). Note that setPointerCapture
or releasePointerCapture
might have changed the hit test target and while a pointer is captured it is considered to be always inside the boundaries of the capturing element for the purpose of firing boundary events. User agents MUST also fire a pointer event named pointerleave
when a pen/stylus leaves hover range detectable by the digitizer. This event type is similar to pointerout
, but differs in that it does not bubble and that it MUST not be fired until the pointing device has left the boundaries of the element and the boundaries of all of its descendants.
gotpointercapture
eventA user agent MUST fire a pointer event named gotpointercapture
when an element receives pointer capture. This event is fired at the element that is receiving pointer capture. Subsequent events for that pointer will be fired at this element. See the Setting Pointer Capture and Process Pending Pointer Capture sections.
lostpointercapture
eventA user agent MUST fire a pointer event named lostpointercapture
after pointer capture is released for a pointer. This event MUST be fired prior to any subsequent events for the pointer after capture was released. This event is fired at the element from which pointer capture was removed. Subsequent events for the pointer follow normal hit testing mechanisms (out of scope for this specification) for determining the event target. See the Releasing Pointer Capture, Implicit Release of Pointer Capture, and Process Pending Pointer Capture sections.
Element
interfaceThe following section describes extensions to the existing Element
interface to facilitate the setting and releasing of pointer capture.
WebIDLpartial interface Element {
undefined setPointerCapture
(long pointerId);
undefined releasePointerCapture
(long pointerId);
boolean hasPointerCapture
(long pointerId);
};
setPointerCapture
Sets pointer capture for the pointer identified by the argument pointerId
to the element on which this method is invoked. For subsequent events of the pointer, the capturing target will substitute the normal hit testing result as if the pointer is always over the capturing target, and they MUST always be targeted at this element until capture is released. The pointer MUST be in its active buttons state for this method to be effective, otherwise it fails silently. Throws a DOMException
with the name NotFoundError
when the provided method's argument does not match any of the active pointers.
releasePointerCapture
Releases pointer capture for the pointer identified by the argument pointerId
from the element on which this method is invoked. Subsequent events for the pointer follow normal hit testing mechanisms (out of scope for this specification) for determining the event target. Throws a DOMException
with the name NotFoundError
when the provided method's argument does not match any of the active pointers.
hasPointerCapture
Indicates whether the element on which this method is invoked has pointer capture for the pointer identified by the argument pointerId
. In particular, returns true
if the pending pointer capture target override for pointerId
is set to the element on which this method is invoked, and false
otherwise.
setPointerCapture
, even though that element will not yet have received a gotpointercapture event. As a result it can be useful for detecting implicit pointer capture from inside of a pointerdown event listener.GlobalEventHandlers
mixinThe following section describes extensions to the existing GlobalEventHandlers
mixin to facilitate the event handler registration.
WebIDLpartial interface mixin GlobalEventHandlers {
attribute EventHandler ongotpointercapture
;
attribute EventHandler onlostpointercapture
;
attribute EventHandler onpointerdown
;
attribute EventHandler onpointermove
;
[SecureContext] attribute EventHandler onpointerrawupdate
;
attribute EventHandler onpointerup
;
attribute EventHandler onpointercancel
;
attribute EventHandler onpointerover
;
attribute EventHandler onpointerout
;
attribute EventHandler onpointerenter
;
attribute EventHandler onpointerleave
;
};
ongotpointercapture
gotpointercapture
event type.
onlostpointercapture
lostpointercapture
event type.
onpointerdown
pointerdown
event type.
onpointermove
pointermove
event type.
onpointerup
pointerup
event type.
onpointercancel
pointercancel
event type.
onpointerover
pointerover
event type.
onpointerout
pointerout
event type.
onpointerenter
pointerenter
event type.
onpointerleave
pointerleave
event type.
As noted in Attributes and Default Actions, viewport manipulations (panning and zooming) cannot be suppressed by cancelling a pointer event. Instead, authors must explicitly define which of these behaviors they want to allow, and which they want to suppress, using the touch-action
CSS property.
touch-action
CSS property defined in this specification appears to refer only to touch inputs, it does in fact apply to all forms of pointer inputs that allow direct manipulation for panning and zooming.touch-action
CSS propertyName: | touch-action |
---|---|
Value: | auto | none | [ [ pan-x | pan-left | pan-right ] || [ pan-y | pan-up | pan-down ] ] | manipulation |
Initial: | auto |
Applies to: | all elements except: non-replaced inline elements, table rows, row groups, table columns, and column groups. |
Inherited: | no |
Percentages: | N/A |
Media: | visual |
Computed value: | Same as specified value. |
The touch-action
CSS property determines whether direct manipulation interactions (which are not limited to touch, despite the property's name) MAY trigger the user agent's panning and zooming behavior. See the section on touch-action
values.
While panning and zooming, the user agent MUST NOT fire subsequent pointer events for the pointer. In order to end the stream of events for the pointer, the user agent MUST fire a pointer event named pointercancel
(and subsequently a pointerout
event and one or more pointerleave
events) whenever all of the following are true:
pointerdown
event has been sent for the pointer, andpointerup
or pointercancel
event (following the above mentioned pointerdown
) has not yet been sent for the pointer.touch-action
does not apply/cascade through to embedded browsing contexts. For instance, even applying touch-action
to an <iframe>
won't have any effect on the behavior of direct manipulation interactions for panning and zooming within the <iframe>
itself.When a user interacts with an element using a direct manipulation pointer (such as touch or stylus on a touchscreen), the effect of that input is determined by the value of the touch-action
property, and the default direct manipulation behaviors of the element and its ancestors, as follows:
touch-action
if the behavior is allowed in the coordinate space of the element. Note that if CSS transforms have been applied, the element's coordinate space may differ from the screen coordinate in a way to affect the conformity here; for example, the X axis of an element rotated by 90 degrees with respect to the screen will be parallel to the Y-axis of the screen coordinate.touch-action
property of each element between the hit tested element and its nearest ancestor with the default direct manipulation behavior (including both the hit tested element and the element with the default direct manipulation behavior).touch-action
value will be ignored for the duration of the action. For instance, programmatically changing the touch-action
value for an element from auto
to none
as part of a pointerdown
handler script will not result in the user agent aborting or suppressing any of the pan or zoom behavior for that input for as long as that pointer is active.touch-action
values of pan-*
, once the user agent has determined whether to handle a gesture directly or not at the start of the gesture, a subsequent change in the direction of the same gesture SHOULD be ignored by the user agent for as long as that pointer is active. For instance, if an element has been set to touch-action: pan-y
(meaning that only vertical panning is handled by the user agent), and a touch gesture starts off horizontally, no vertical panning should occur if the user changes the direction of their gesture to be vertical while their finger is still touching the screen.touch-action
values of multiple concurrent pointers is out of scope for this specification.touch-action
valuesThe touch-action
property covers direct manipulation behaviors related to viewport panning and zooming. Any additional user agent behaviors, such as text selection/highlighting, or activating links and form controls, MUST NOT be affected by this CSS property.
auto
or none
values, are out of scope for this specification.pan-y
), the axis cannot be changed during panning.
touch-action
property only applies to elements that support both the CSS width
and height
properties (see [CSS21]). This restriction is designed to facilitate user agent optimizations for low-latency direct manipulation panning and zooming. For elements not supported by default, such as <span>
which is a non-replaced inline element, authors can set the display
CSS property to a value, such as block
, that supports width
and height
. Future specifications could extend this API to all elements.The direction-specific pan values are useful for customizing some overscroll behaviors.
For example, to implement a simple pull-to-refresh effect the document's touch-action
can be set to pan-x pan-down
whenever the scroll position is 0 and pan-x pan-y
otherwise.
This allows pointer event handlers to define the behavior for upward panning/scrolling that start from the top of the document.
The direction-specific pan values can also be used for composing a component that implements custom panning with pointer event handling within an element that scrolls natively (or vice-versa).
For example, an image carousel may use pan-y
to ensure it receives pointer events for any horizontal pan operations without interfering with vertical panning of the document.
When the carousel reaches its right-most extent, it may change its touch-action
to pan-y pan-right
so that a subsequent scroll operation beyond its extent can scroll the document within the viewport if possible.
It's not possible to change the behavior of a panning/scrolling operation while it is taking place.
auto
user agents typically add 300ms of delay before click
to allow for double-tap gestures to be handled. In these cases, explicitly setting touch-action: none
or touch-action: manipulation
will remove this delay. Note that the methods for determining a tap or double-tap gesture are out of scope for this specification.<div style="touch-action: none;">
This element receives pointer events for all direct manipulation interactions that otherwise lead to panning or zooming.
</div>
<div style="touch-action: pan-x;">
This element receives pointer events when not panning in the horizontal direction.
</div>
<div style="overflow: auto;">
<div style="touch-action: none;">
This element receives pointer events for all direct manipulation interactions that otherwise lead to panning or zooming.
</div>
<div>
Direct manipulation interactions on this element MAY be consumed for manipulating the parent.
</div>
</div>
<div style="overflow: auto;">
<div style="touch-action: pan-y;">
<div style="touch-action: pan-x;">
This element receives pointer events for all direct manipulation interactions because
it allows only horizontal panning yet an intermediate ancestor
(between it and the scrollable element) only allows vertical panning.
Therefore, no direct manipulation behaviors for panning/zooming are
handled by the user agent.
</div>
</div>
</div>
<div style="overflow: auto;">
<div style="touch-action: pan-y pan-left;">
<div style="touch-action: pan-x;">
This element receives pointer events when not panning to the left.
</div>
</div>
</div>
This section is non-normative.
Pointer capture allows the events for a particular pointer (including any compatibility mouse events) to be retargeted to a particular element other than the normal hit test result of the pointer's location. This is useful in scenarios like a custom slider control (e.g. similar to the [HTML] <input type="range">
control). Pointer capture can be set on the slider thumb element, allowing the user to slide the control back and forth even if the pointer slides off of the thumb.
Pointer capture is set on an element of type Element
by calling the element.setPointerCapture(pointerId)
method.
When this method is invoked, a user agent MUST run the following steps:
pointerId
provided as the method's argument does not match any of the active pointers, then throw a DOMException
with the name NotFoundError
.pointerId
.
connected
([DOM]), throw an exception with the name InvalidStateError
.InvalidStateError
.pointerId
, set the pending pointer capture target override to the Element
on which this method was invoked.Pointer capture is released on an element explicitly by calling the element.releasePointerCapture(pointerId)
method. When this method is called, a user agent MUST run the following steps:
pointerId
provided as the method's argument does not match any of the active pointers and these steps are not being invoked as a result of the implicit release of pointer capture, then throw a DOMException
with the name NotFoundError
.Element
with the specified pointerId
, then terminate these steps.pointerId
, clear the pending pointer capture target override, if set.Inputs that implement direct manipulation interactions for panning and zooming (such as touch or stylus on a touchscreen) SHOULD behave exactly as if setPointerCapture
was called on the target element just before the invocation of any pointerdown
listeners. The hasPointerCapture
API may be used (eg. within any pointerdown
listener) to determine whether this has occurred. If releasePointerCapture
is not called for the pointer before the next pointer event is fired, then a gotpointercapture event will be dispatched to the target (as normal) indicating that capture is active.
Immediately after firing the pointerup
or pointercancel
events,
a user agent MUST clear the pending pointer capture target override
for the pointerId
of the pointerup
or pointercancel
event that was just dispatched,
and then run Process Pending Pointer Capture steps to fire lostpointercapture
if necessary.
After running Process Pending Pointer Capture steps,
if the pointer supports hover, user agent MUST also send corresponding boundary events necessary
to reflect the current position of the pointer with no capture.
If the user agent supports firing the click
event
(see compatibility mouse events),
and if in an implicit release scenario both click
and lostpointercapture
events are fired,
click
SHOULD be fired before lostpointercapture
.
When the pointer capture target override is no longer connected
([DOM]),
the pending pointer capture target override and pointer capture target override nodes SHOULD be cleared
and also a PointerEvent named lostpointercapture
corresponding to the captured pointer SHOULD be fired at the document.
When a pointer lock ([PointerLock]) is successfully applied on an element, a user agent MUST run the steps as if the releasePointerCapture() method has been called if any element is set to be captured or pending to be captured.
For performance reasons, user agents may choose not to send a pointermove
event every time the position of a pointer is updated. Instead, they will coalesce
(combine/merge) multiple position changes into a single move event. While
this approach helps in reducing the amount of event handling the user agent must perform,
it will naturally reduce the granularity and fidelity when tracking a pointer position,
particularly for fast and large movements. Using the
method
it is possible for applications to access the raw, un-coalesced position changes. These
allow for a more precise handling of pointer movement data. In the case of drawing
applications, for instance, the un-coalesced events can be used to draw smoother curves that
more closely match the actual movement of a pointer.getCoalescedEvents
A PointerEvent
has an associated coalesced event list (a list of
zero or more PointerEvent
s). If this event is a pointermove
or pointerrawupdate
event, the list is a sequence of all PointerEvent
s
that were coalesced into this event; otherwise it is an empty list.
The events in the coalesced event list will have increasing
timeStamps
([WHATWG-DOM]), so the first event will have the smallest timeStamp
.
<style>
/* Disable intrinsic user agent direct manipulation behaviors (such as panning or zooming)
so that all events on the canvas element are given to the application instead. */
canvas { touch-action: none; }
</style>
<canvas id="drawSurface" width="500px" height="500px" style="border:1px solid black;"></canvas>
<script>
var canvas = document.getElementById("drawSurface"),
context = canvas.getContext("2d");
canvas.addEventListener("pointermove", (e)=> {
if (e.getCoalescedEvents) {
for (let coalesced_event of e.getCoalescedEvents()) {
paint(coalesced_event); // Paint all raw/non-coalesced points
}
} else {
paint(e); // Paint the final coalesced point
}
});
function paint(event) {
if(event.buttons>0) {
context.fillRect(event.clientX, event.clientY, 5, 5);
}
}
</script>
The order of all these dispatched events should resemble the actual order of the
original events' order. For example if a pointerdown
event causes the dispatch for the
coalesced pointermove
events the user agent SHOULD first dispatch one pointermove
event with all those coalesced events of a pointerId
followed by the pointerdown
event.
Here is an example of the actual events happening with increasing timestamps
and the
events dispatched by the user agent:
Actual events | Dispatched events |
---|---|
pointer (pointerId =2) coordinate change | pointerrawupdate (pointerId =2) w/ one coalesced event |
pointer (pointerId =1) coordinate change | pointerrawupdate (pointerId =1) w/ one coalesced event |
pointer (pointerId =2) coordinate change | pointerrawupdate (pointerId =2) w/ one coalesced event |
pointer (pointerId =2) coordinate change | pointerrawupdate (pointerId =2) w/ one coalesced event |
pointer (pointerId =1) coordinate change | pointerrawupdate (pointerId =1) w/ one coalesced event |
pointer (pointerId =2) coordinate change | pointerrawupdate (pointerId =2) w/ one coalesced event |
pointer (pointerId =1) button press |
pointermove (pointerId =1) w/ two coalesced eventspointermove (pointerId =2) w/ four coalesced eventspointerdown (pointerId =1) w/ zero coalesced events |
pointer (pointerId =2) coordinate change | pointerrawupdate (pointerId =2) w/ one coalesced event |
pointer (pointerId =2) coordinate change | pointerrawupdate (pointerId =2) w/ one coalesced event |
pointer (pointerId =1) button release |
pointermove (pointerId =2) w/ two coalesced eventspointerup (pointerId =1) w/ zero coalesced events |
Some user agents have built-in algorithms which, after a series of confirmed pointer movements,
can make a prediction (based on past points, and the speed/trajectory of the movement) what
the position of future pointer movements may be. Applications can use this information with
the
method to speculatively "draw ahead" to a predicted position
to reduce perceived latency, and then discarding these predicted points once the actual points
are received.getPredictedEvents
A PointerEvent
has an associated predicted event list (a list of zero or more
PointerEvent
s). If this event is a pointermove
event, it is a sequence of
PointerEvent
s that the user agent predicts will follow the events in the
coalesced event list in the future; otherwise it is an empty list.
The number of events in the list and how far they are from the current timestamp are determined by the user agent and the prediction algorithm it uses.
The events in the predicted event list will have increasing
timeStamps
([WHATWG-DOM]),
so the first event will have the smallest timeStamp
which should still be greater than
the last event in the coalesced event list.
var predicted_points = [];
window.addEventListener("pointermove", function(event) {
// Clear the previously drawn predicted points.
for (let e of predicted_points.reverse()) {
clearPoint(e.pageX, e.pageY);
}
// Draw the actual movements that happened since the last received event.
for (let e of event.getCoalescedEvents()) {
drawPoint(e.pageX, e.pageY);
}
// Draw the current predicted points to reduce the perception of latency.
predicted_points = event.getPredictedEvents();
for (let e of predicted_points) {
drawPoint(e.pageX, e.pageY);
}
});
When a PointerEvent
is created, run the following steps for each event in the
coalesced event list and predicted event list:
pointerId
, pointerType
,
isPrimary
and isTrusted
to the PointerEvent's
pointerId
, pointerType
, isPrimary
and
isTrusted
.cancelable
and bubbles
attributes to false.PointerEvent
.A PointerEvent
has an associated coalesced events targets dirty and an associated
predicted events targets dirty flag. When an event is created they must be initialized to false.
When the PointerEvent
's target is changed, set coalesced events targets dirty
and predicted events targets dirty
to true.
When the
method is called:getCoalescedEvents
target
to this PointerEvent
's target.When the
method is called:getPredictedEvents
target
to
this PointerEvent
's target
.
The vast majority of web content existing today codes only to Mouse Events. The following describes an algorithm for how a user agent MAY map generic pointer input to mouse events for compatibility with this content.
The compatibility mapping with mouse events are an OPTIONAL feature of this specification. User agents are encouraged to support the feature for best compatibility with existing legacy content. User agents that do not support compatibility mouse events are still encouraged to support the click
and contextmenu
events (see the note below).
The click
event, defined in [UIEVENTS], and the contextmenu
event are not considered compatibility mouse events as they are typically tied to user interface activation and are fired from other input devices, like keyboards.
In user agents that support firing click
and/or contextmenu
, calling preventDefault
during a pointer event typically does not have an effect on whether click
and/or contextmenu
are fired or not. Because they are not compatibility mouse events, user agents typically fire click
and contextmenu
for all pointing devices, including pointers that are not primary pointers.
The relative ordering of these high-level events (click
, contextmenu
, focus
, blur
, etc.) with pointer events is undefined and varies between user agents. For example, in some user agents contextmenu
will often follow a pointerup
, in others it'll often precede a pointerup
or pointercancel
, and in some situations it may be fired without any corresponding pointer event (such as a keyboard shortcut).
In addition, user agents may apply their own heuristics to determine whether or not a click
or contextmenu
event should be fired. Some user agents may only fire these events for a primary pointer, and even then they may choose not to fire these events if there are other (non-primary) pointers of the same type, or other primary pointers of a different type. User agents may determine that a particular action was not a "clean" tap, click or long-press - for instance, if an interaction with a finger on a touch screen includes too much movement while the finger is in contact with the screen - and decide not to fire a click
or contextmenu
event. These aspects of user agent behavior are not defined in this specification, and they may differ between implementations.
Unless otherwise noted, the target of any mapped mouse event SHOULD be the same target as the respective pointer event unless the target is no longer participating in its ownerDocument
's tree. In this case, the mouse event should be fired at the original target's nearest ancestor node (at the time it was removed from the tree) that still participates in its ownerDocument
's tree, meaning that a new event path (based on the new target node) is built for the mouse event.
Authors can prevent the production of certain compatibility mouse events by canceling the pointerdown
event.
mouseover
, mouseout
, mouseenter
, and mouseleave
events are never prevented (even if the pointer is down).While only the primary pointers can produce compatibility mouse events, multiple primary pointers can be active simultaneously, each producing its own compatibility mouse events. Since all these compatibility events would appear to MouseEvent code to be coming from a single mouse device, user agents are encouraged to guarantee that the compatibility mouse events are consistent from a single device perspective. For mouse transition events (i.e., mouseover
, mouseout
, mouseenter
and mouseleave
), this means the entry/exit state for every event target is valid as implied by [UI-EVENTS]. Users agents SHOULD guarantee this by maintaining the effective position of the legacy mouse pointer in the document as follows.
Right before firing a pointerdown
, pointerup
or pointermove
event, or a pointerleave
event at the window
, the user agent SHOULD run the following steps:
T
be the target of the pointerdown
, pointerup
or pointermove
event being dispatched. For the pointerleave
event, unset T
.T
and current effective legacy mouse pointer position are both unset or they are equal, terminate these steps.mouseover
, mouseout
, mouseenter
and mouseleave
events as per [UI-EVENTS] for a mouse moving from the current effective legacy mouse pointer position to T
. Consider an unset value of either current effective legacy mouse pointer position or T
as an out-of-window mouse position.T
.Whenever a user agent is to dispatch a pointer event for a device that supports hover, it SHOULD run the following steps:
isPrimary
property for the pointer event to be dispatched is false
then dispatch the pointer event and terminate these steps.pointerdown
, pointerup
or pointermove
event, or a pointerleave
event at the window
, dispatch compatibility mouse transition events as described in Tracking the effective position of the legacy mouse pointer.pointerdown
and the event was canceled, then set the PREVENT MOUSE EVENT
flag for this pointerType
.PREVENT MOUSE EVENT
flag is not set for this pointerType
and the pointer event dispatched was:
pointerdown
, then fire a mousedown
event.pointermove
, then fire a mousemove
event.pointerup
, then fire a mouseup
event.pointercancel
, then fire a mouseup
event at the window
.pointerup
or pointercancel
, clear the PREVENT MOUSE EVENT
flag for this pointerType
.Some devices, such as most touchscreens, do not support hovering a coordinate (or set of coordinates) while not in the active state. Much existing content coded to mouse events assumes that a mouse is producing the events and thus certain qualities are generally true:
mousemove
event on an element before clicking it.This requires that user agents provide a different mapping for these types of input devices. Whenever a user agent is to dispatch a pointer event for a device that does not support hover, it SHOULD run the following steps:
isPrimary
property for the pointer event to be dispatched is false
then dispatch the pointer event and terminate these steps.pointerover
and the pointerdown
event has not yet been dispatched for this pointer, then fire a mousemove
event (for compatibility with legacy mouse-specific code).pointerdown
, pointerup
or pointermove
event, or a pointerleave
event at the window
, dispatch compatibility mouse transition events as described in Tracking the effective position of the legacy mouse pointer.pointerdown
and the event was canceled, then set the PREVENT MOUSE EVENT
flag for this pointerType
.PREVENT MOUSE EVENT
flag is not set for this pointerType
and the pointer event dispatched was:
pointerdown
, then fire a mousedown
event.pointermove
, then fire a mousemove
event.pointerup
, then fire a mouseup
event.pointercancel
, then fire a mouseup
event at the window
.pointerup
or pointercancel
, clear the PREVENT MOUSE EVENT
flag for this pointerType
.If the user agent supports both Touch Events (as defined in [TOUCH-EVENTS]) and Pointer Events, the user agent SHOULD NOT generate compatibility mouse events as described in this section as it is likely to introduce compatibility problems for sites that expect mouse events to be generated in accordance with the model outlined in [TOUCH-EVENTS].
The activation of an element (click
) with a primary pointer that does not support hover (e.g. single finger on a touchscreen) would typically produce the following event sequence:
mousemove
pointerover
pointerenter
mouseover
mouseenter
pointerdown
mousedown
pointermove
and mousemove
events, depending on movement of the pointerpointerup
mouseup
click
pointerout
pointerleave
mouseout
mouseleave
If, however, the pointerdown
event is canceled during this interaction then the sequence of events would be:
mousemove
pointerover
pointerenter
mouseover
mouseenter
pointerdown
pointermove
events, depending on movement of the pointerpointerup
click
pointerout
pointerleave
mouseout
mouseleave
tiltX
/ tiltY
and altitudeAngle
/ azimuthAngle
This section is non-normative.
Depending on the specific hardware and platform, user agents will likely only receive one set of values for the transducer orientation relative to the screen plane - either tiltX
/ tiltY
or altitudeAngle
/ azimuthAngle
. The following basic code provides an initial suggested approach for converting these values.
/* Converting between tiltX/tiltY and altitudeAngle/azimuthAngle */
function spherical2tilt(altitudeAngle, azimuthAngle){
let radToDeg = 180/Math.PI;
let tiltXrad = 0;
let tiltYrad = 0;
if(altitudeAngle == 0){
// the pen is in the X-Y plane
if(azimuthAngle == 0 || azimuthAngle == 2*Math.PI){
// pen is on positive X axis
tiltXrad = Math.PI/2;
}
if(azimuthAngle == Math.PI/2){
// pen is on positive Y axis
tiltYrad = Math.PI/2;
}
if(azimuthAngle == Math.PI){
// pen is on negative X axis
tiltXrad = -Math.PI/2;
}
if(azimuthAngle == 3*Math.PI/2){
// pen is on negative Y axis
tiltYrad = -Math.PI/2;
}
if(azimuthAngle>0 && azimuthAngle<Math.PI/2){
tiltXrad = Math.PI/2;
tiltYrad = Math.PI/2;
}
if(azimuthAngle>Math.PI/2 && azimuthAngle<Math.PI){
tiltXrad = -Math.PI/2;
tiltYrad = Math.PI/2;
}
if(azimuthAngle>Math.PI && azimuthAngle<3*Math.PI/2){
tiltXrad = -Math.PI/2;
tiltYrad = -Math.PI/2;
}
if(azimuthAngle>3*Math.PI/2 && azimuthAngle<2*Math.PI){
tiltXrad = Math.PI/2;
tiltYrad = -Math.PI/2;
}
}
if(altitudeAngle != 0){
let tanAlt = Math.tan(altitudeAngle);
tiltXrad = Math.atan(Math.cos(azimuthAngle) / tanAlt);
tiltYrad = Math.atan(Math.sin(azimuthAngle) / tanAlt);
}
return {"tiltX":tiltXrad*radToDeg, "tiltY":tiltYrad*radToDeg};
}
function tilt2spherical(tiltX, tiltY){
let tiltXrad = tiltX * Math.PI/180;
let tiltYrad = tiltY * Math.PI/180;
// calculate azimuth angle
let azimuthAngle = 0;
if(tiltX == 0){
if(tiltY > 0){
azimuthAngle = Math.PI/2;
}
else if(tiltY < 0){
azimuthAngle = 3*Math.PI/2;
}
} else if(tiltY == 0){
if(tiltX < 0){
azimuthAngle = Math.PI;
}
} else if(Math.abs(tiltX) == 90 || Math.abs(tiltY) == 90){
// not enough information to calculate azimuth
azimuthAngle = 0;
} else {
// Non-boundary case: neither tiltX nor tiltY is equal to 0 or +-90
let tanX = Math.tan(tiltXrad);
let tanY = Math.tan(tiltYrad);
azimuthAngle = Math.atan2(tanY, tanX);
if(azimuthAngle < 0){
azimuthAngle += 2*Math.PI;
}
}
// calculate altitude angle
let altitudeAngle = 0;
if (Math.abs(tiltX) == 90 || Math.abs(tiltY) == 90){
altitudeAngle = 0
} else if (tiltX == 0){
altitudeAngle = Math.PI/2 - Math.abs(tiltYrad);
} else if(tiltY == 0){
altitudeAngle = Math.PI/2 - Math.abs(tiltXrad);
} else {
// Non-boundary case: neither tiltX nor tiltY is equal to 0 or +-90
altitudeAngle = Math.atan(1.0/Math.sqrt(Math.pow(Math.tan(tiltXrad),2) + Math.pow(Math.tan(tiltYrad),2)));
}
return {"altitudeAngle":altitudeAngle, "azimuthAngle":azimuthAngle};
}
This appendix discusses security and privacy considerations for Pointer Events implementations. The discussion is limited to security and privacy issues that arise directly from implementation of the event model, APIs and events defined in this specification.
Many of the event types defined in this specification are dispatched in response to user actions. This allows malicious event listeners to gain access to information users would typically consider confidential, e.g., the exact path/movement of a user's mouse/stylus/finger while interacting with a page.
Pointer events contain additional information (where supported by the user's device), such as the angle or tilt at which a pen input is held, the geometry of the contact surface, and the pressure exerted on the stylus or touch screen. Information about angle, tilt, geometry and pressure are directly related to sensors on the user's device, meaning that this specification allows an origin access to these sensors.
This sensor data, as well as the ability to determine the type of input mechanism (mouse, touch, pen) used, may be used to infer characteristics of a user, or of the user's device and environment. These inferred characteristics and any device/environment information may themselves be sensitive - for instance, they may allow a malicious site to further infer if a user is using assistive technologies. This information can also be potentially used for the purposes of building a user profile and/or attempting to "fingerprint" and track a particular user.
As mitigation, user agents may consider including the ability for users to disable access to particular sensor data (such as angle, tilt, pressure), and/or to make it available only after an explicit opt-in from the user.
Beyond these considerations, the working group believes that this specification:
This section is non-normative.
buttons
property. For mouse, this is when the device has at least one button depressed. For touch, this is when there is physical contact with the digitizer. For pen, this is when either the pen has physical contact with the digitizer, or at least one button is depressed while hovering.pointerId
) to produce additional events within the document, then that pointer is still considered active. Examples:
preventDefault()
, returning false
in an event handler, or other means as defined by [UIEVENTS] and [HTML].Many thanks to lots of people for their proposals and recommendations, some of which are incorporated into this document. The group's Chair acknowledges contributions from the following past and present group members and participants: Mustaq Ahmed, Arthur Barstow, Matt Brubeck, Rick Byers, Marcos Cáceres, Cathy Chan, Bo Cupp, Domenic Denicola, Ted Dinklocker, Robert Flack, Dave Fleck, Ella Ge, Scott González, Kartikaya Gupta, Philippe Le Hégaret, Hayato Ito, Patrick Kettner, Patrick H. Lauke, Scott Low, Sangwhan Moon, Olli Pettay, Antoine Quint, Jacob Rossi, Kagami Sascha Rosylight, Doug Schepers, Ming-Chou Shih, Brenton Simpson, Dave Tapuska, Liviu Tinta, Asir Vedamuthu, Lan Wei, Navid Zolghadr
Special thanks to those that helped pioneer the first edition of this model, including especially: Charu Chandiram, Peter Freiling, Nathan Furtwangler, Thomas Olsen, Matt Rakow, Ramu Ramanathan, Justin Rogers, Jacob Rossi, Reed Townsend and Steve Wright.
This section is non-normative.
The following is an informative summary of substantial and major editorial changes between publications of this specification, relative to the [PointerEvents2] specification. See the complete revision history of the Editor's Drafts of this specification.
touch-action
touch-action
definition (scope it clearly to just panning/zooming actions)click
/contextmenu
and user agent heuristicspointerId
for non-pointer events from 0
to -1
touch-action
and iframe/embedded browsing contextsazimuthAngle
, altitudeAngle
, tiltX
, tiltY
to not require default values in pointer events web IDLpointerrawupdate
and getCoalescedEvents
click
, auxclick
, and contextmenu
to PointerEventaltitudeAngle
/azimuthAngle
getPredictedEvents
API.getCoalescedEvents
API, pointerrawupdate
event.touch-action
values
(pan-left
, pan-right
, pan-up
, pan-down
) and
clarified behavior of existing pan-x
and pan-y
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