/* Copyright 1990,91 GROUPE BULL -- See licence conditions in file COPYRIGHT */ /*****************************************************************************\ * create.c: * * * * XPM library * * Create an X image and possibly its related shape mask * * from the given xpmInternAttrib. * * * * Developed by Arnaud Le Hors * \*****************************************************************************/ #include "xpmP.h" #ifdef VMS #include "sys$library:ctype.h" #else #include #endif LFUNC(SetColor, int, (Display * display, Colormap colormap, char *colorname, unsigned int color_index, Pixel * image_pixel, Pixel * mask_pixel, unsigned int *mask_pixel_index)); LFUNC(CreateXImage, int, (Display * display, Visual * visual, unsigned int depth, unsigned int width, unsigned int height, XImage ** image_return)); LFUNC(SetImagePixels, int, (XImage * image, unsigned int width, unsigned int height, unsigned int *pixelindex, Pixel * pixels)); LFUNC(SetImagePixels32, int, (XImage * image, unsigned int width, unsigned int height, unsigned int *pixelindex, Pixel * pixels)); LFUNC(SetImagePixels16, int, (XImage * image, unsigned int width, unsigned int height, unsigned int *pixelindex, Pixel * pixels)); LFUNC(SetImagePixels8, int, (XImage * image, unsigned int width, unsigned int height, unsigned int *pixelindex, Pixel * pixels)); LFUNC(SetImagePixels1, int, (XImage * image, unsigned int width, unsigned int height, unsigned int *pixelindex, Pixel * pixels)); #ifdef NEED_STRCASECMP LFUNC(strcasecmp, int, (char *s1, char *s2)); /* * in case strcasecmp is not provided by the system here is one * which does the trick */ static int strcasecmp(s1, s2) register char *s1, *s2; { register int c1, c2; while (*s1 && *s2) { c1 = isupper(*s1) ? tolower(*s1) : *s1; c2 = isupper(*s2) ? tolower(*s2) : *s2; if (c1 != c2) return (1); s1++; s2++; } if (*s1 || *s2) return (1); return (0); } #endif /* * set the color pixel related to the given colorname, * return 0 if success, 1 otherwise. */ static int SetColor(display, colormap, colorname, color_index, image_pixel, mask_pixel, mask_pixel_index) Display *display; Colormap colormap; char *colorname; unsigned int color_index; Pixel *image_pixel, *mask_pixel; unsigned int *mask_pixel_index; { XColor xcolor; if (strcasecmp(colorname, TRANSPARENT_COLOR)) { if (!XParseColor(display, colormap, colorname, &xcolor) || (!XAllocColor(display, colormap, &xcolor))) return (1); *image_pixel = xcolor.pixel; *mask_pixel = 1; } else { *image_pixel = 0; *mask_pixel = 0; *mask_pixel_index = color_index;/* store the color table index */ } return (0); } /* function call in case of error, frees only localy allocated variables */ #undef RETURN #define RETURN(status) \ { if (image) XDestroyImage(image); \ if (shapeimage) XDestroyImage(shapeimage); \ if (image_pixels) free(image_pixels); \ if (mask_pixels) free(mask_pixels); \ return(status); } xpmCreateImage(display, attrib, image_return, shapeimage_return, attributes) Display *display; xpmInternAttrib *attrib; XImage **image_return; XImage **shapeimage_return; XpmAttributes *attributes; { /* variables stored in the XpmAttributes structure */ Visual *visual; Colormap colormap; unsigned int depth; XpmColorSymbol *colorsymbols; unsigned int numsymbols; /* variables to return */ XImage *image = NULL; XImage *shapeimage = NULL; unsigned int mask_pixel; unsigned int ErrorStatus, ErrorStatus2; /* calculation variables */ Pixel *image_pixels = NULL; Pixel *mask_pixels = NULL; char *colorname; unsigned int a, b, l; Boolean pixel_defined; unsigned int key; /* * retrieve information from the XpmAttributes */ if (attributes && attributes->valuemask & XpmColorSymbols) { colorsymbols = attributes->colorsymbols; numsymbols = attributes->numsymbols; } else numsymbols = 0; if (attributes && attributes->valuemask & XpmVisual) visual = attributes->visual; else visual = DefaultVisual(display, DefaultScreen(display)); if (attributes && attributes->valuemask & XpmColormap) colormap = attributes->colormap; else colormap = DefaultColormap(display, DefaultScreen(display)); if (attributes && attributes->valuemask & XpmDepth) depth = attributes->depth; else depth = DefaultDepth(display, DefaultScreen(display)); ErrorStatus = XpmSuccess; /* * alloc pixels index tables */ key = xpmVisualType(visual); image_pixels = (Pixel *) malloc(sizeof(Pixel) * attrib->ncolors); if (!image_pixels) RETURN(XpmNoMemory); mask_pixels = (Pixel *) malloc(sizeof(Pixel) * attrib->ncolors); if (!mask_pixels) RETURN(XpmNoMemory); mask_pixel = UNDEF_PIXEL; /* * get pixel colors, store them in index tables */ for (a = 0; a < attrib->ncolors; a++) { colorname = NULL; pixel_defined = False; /* * look for a defined symbol */ if (numsymbols && attrib->colorTable[a][1]) { for (l = 0; l < numsymbols; l++) if (!strcmp(colorsymbols[l].name, attrib->colorTable[a][1])) break; if (l != numsymbols) { if (colorsymbols[l].value) colorname = colorsymbols[l].value; else pixel_defined = True; } } if (!pixel_defined) { /* pixel not given as symbol value */ if (colorname) { /* colorname given as symbol value */ if (!SetColor(display, colormap, colorname, a, &image_pixels[a], &mask_pixels[a], &mask_pixel)) pixel_defined = True; else ErrorStatus = XpmColorError; } b = key; while (!pixel_defined && b > 1) { if (attrib->colorTable[a][b]) { if (!SetColor(display, colormap, attrib->colorTable[a][b], a, &image_pixels[a], &mask_pixels[a], &mask_pixel)) { pixel_defined = True; break; } else ErrorStatus = XpmColorError; } b--; } b = key + 1; while (!pixel_defined && b < NKEYS + 1) { if (attrib->colorTable[a][b]) { if (!SetColor(display, colormap, attrib->colorTable[a][b], a, &image_pixels[a], &mask_pixels[a], &mask_pixel)) { pixel_defined = True; break; } else ErrorStatus = XpmColorError; } b++; } if (!pixel_defined) RETURN(XpmColorFailed); } else { image_pixels[a] = colorsymbols[l].pixel; mask_pixels[a] = 1; } } /* * create the image */ if (image_return) { ErrorStatus2 = CreateXImage(display, visual, depth, attrib->width, attrib->height, &image); if (ErrorStatus2 != XpmSuccess) RETURN(ErrorStatus2); /* * set the image data * * In case depth is 1 or bits_per_pixel is 4, 6, 8, 24 or 32 use * optimized functions, otherwise use slower but sure general one. * */ if (image->depth == 1) SetImagePixels1(image, attrib->width, attrib->height, attrib->pixelindex, image_pixels); else if (image->bits_per_pixel == 8) SetImagePixels8(image, attrib->width, attrib->height, attrib->pixelindex, image_pixels); else if (image->bits_per_pixel == 16) SetImagePixels16(image, attrib->width, attrib->height, attrib->pixelindex, image_pixels); else if (image->bits_per_pixel == 32) SetImagePixels32(image, attrib->width, attrib->height, attrib->pixelindex, image_pixels); else SetImagePixels(image, attrib->width, attrib->height, attrib->pixelindex, image_pixels); } /* * create the shape mask image */ if (mask_pixel != UNDEF_PIXEL && shapeimage_return) { ErrorStatus2 = CreateXImage(display, visual, 1, attrib->width, attrib->height, &shapeimage); if (ErrorStatus2 != XpmSuccess) RETURN(ErrorStatus2); SetImagePixels1(shapeimage, attrib->width, attrib->height, attrib->pixelindex, mask_pixels); } free(mask_pixels); /* * if requested store allocated pixels in the XpmAttributes structure */ if (attributes && (attributes->valuemask & XpmReturnInfos || attributes->valuemask & XpmReturnPixels)) { if (mask_pixel != UNDEF_PIXEL) { Pixel *pixels, *p1, *p2; attributes->npixels = attrib->ncolors - 1; pixels = (Pixel *) malloc(sizeof(Pixel) * attributes->npixels); if (pixels) { p1 = image_pixels; p2 = pixels; for (a = 0; a < attrib->ncolors; a++, p1++) if (a != mask_pixel) *p2++ = *p1; attributes->pixels = pixels; } else { /* if error just say we can't return requested data */ attributes->valuemask &= ~XpmReturnPixels; attributes->valuemask &= ~XpmReturnInfos; attributes->pixels = NULL; attributes->npixels = 0; } free(image_pixels); } else { attributes->pixels = image_pixels; attributes->npixels = attrib->ncolors; } attributes->mask_pixel = mask_pixel; } else free(image_pixels); /* * return created images */ if (image_return) *image_return = image; if (shapeimage_return) *shapeimage_return = shapeimage; return (ErrorStatus); } /* * Create an XImage */ static int CreateXImage(display, visual, depth, width, height, image_return) Display *display; Visual *visual; unsigned int depth; unsigned int width; unsigned int height; XImage **image_return; { int bitmap_pad; /* first get bitmap_pad */ if (depth > 16) bitmap_pad = 32; else if (depth > 8) bitmap_pad = 16; else bitmap_pad = 8; /* then create the XImage with data = NULL and bytes_per_line = 0 */ *image_return = XCreateImage(display, visual, depth, ZPixmap, 0, 0, width, height, bitmap_pad, 0); if (!*image_return) return (XpmNoMemory); /* now that bytes_per_line must have been set properly alloc data */ (*image_return)->data = (char *) malloc((*image_return)->bytes_per_line * height); if (!(*image_return)->data) { XDestroyImage(*image_return); *image_return = NULL; return (XpmNoMemory); } return (XpmSuccess); } /* * The functions below are written from X11R5 MIT's code (XImUtil.c) * * The idea is to have faster functions than the standard XPutPixel function * to build the image data. Indeed we can speed up things by supressing tests * performed for each pixel. We do exactly the same tests but at the image * level. Assuming that we use only ZPixmap images. */ LFUNC(_putbits, int, (register char *src, int dstoffset, register int numbits, register char *dst)); LFUNC(_XReverse_Bytes, int, (register unsigned char *bpt, register int nb)); static unsigned char Const _reverse_byte[0x100] = { 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0, 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0, 0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8, 0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8, 0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4, 0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4, 0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec, 0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc, 0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2, 0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2, 0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea, 0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa, 0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6, 0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6, 0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee, 0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe, 0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1, 0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1, 0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9, 0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9, 0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5, 0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5, 0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed, 0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd, 0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3, 0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3, 0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb, 0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb, 0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7, 0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7, 0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef, 0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff }; static int _XReverse_Bytes(bpt, nb) register unsigned char *bpt; register int nb; { do { *bpt = _reverse_byte[*bpt]; bpt++; } while (--nb > 0); return; } int xpm_xynormalizeimagebits(bp, img) register unsigned char *bp; register XImage *img; { register unsigned char c; if (img->byte_order != img->bitmap_bit_order) { switch (img->bitmap_unit) { case 16: c = *bp; *bp = *(bp + 1); *(bp + 1) = c; break; case 32: c = *(bp + 3); *(bp + 3) = *bp; *bp = c; c = *(bp + 2); *(bp + 2) = *(bp + 1); *(bp + 1) = c; break; } } if (img->bitmap_bit_order == MSBFirst) _XReverse_Bytes(bp, img->bitmap_unit >> 3); } int xpm_znormalizeimagebits(bp, img) register unsigned char *bp; register XImage *img; { register unsigned char c; switch (img->bits_per_pixel) { case 4: *bp = ((*bp >> 4) & 0xF) | ((*bp << 4) & ~0xF); break; case 16: c = *bp; *bp = *(bp + 1); *(bp + 1) = c; break; case 24: c = *(bp + 2); *(bp + 2) = *bp; *bp = c; break; case 32: c = *(bp + 3); *(bp + 3) = *bp; *bp = c; c = *(bp + 2); *(bp + 2) = *(bp + 1); *(bp + 1) = c; break; } } static unsigned char Const _lomask[0x09] = { 0x00, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff}; static unsigned char Const _himask[0x09] = { 0xff, 0xfe, 0xfc, 0xf8, 0xf0, 0xe0, 0xc0, 0x80, 0x00}; static _putbits(src, dstoffset, numbits, dst) register char *src; /* address of source bit string */ int dstoffset; /* bit offset into destination; * range is 0-31 */ register int numbits; /* number of bits to copy to * destination */ register char *dst; /* address of destination bit string */ { register unsigned char chlo, chhi; int hibits; dst = dst + (dstoffset >> 3); dstoffset = dstoffset & 7; hibits = 8 - dstoffset; chlo = *dst & _lomask[dstoffset]; for (;;) { chhi = (*src << dstoffset) & _himask[dstoffset]; if (numbits <= hibits) { chhi = chhi & _lomask[dstoffset + numbits]; *dst = (*dst & _himask[dstoffset + numbits]) | chlo | chhi; break; } *dst = chhi | chlo; dst++; numbits = numbits - hibits; chlo = (unsigned char) (*src & _himask[hibits]) >> hibits; src++; if (numbits <= dstoffset) { chlo = chlo & _lomask[numbits]; *dst = (*dst & _himask[numbits]) | chlo; break; } numbits = numbits - dstoffset; } } /* * Default method to write pixels into a Z image data structure. * The algorithm used is: * * copy the destination bitmap_unit or Zpixel to temp * normalize temp if needed * copy the pixel bits into the temp * renormalize temp if needed * copy the temp back into the destination image data */ static int SetImagePixels(image, width, height, pixelindex, pixels) XImage *image; unsigned int width; unsigned int height; unsigned int *pixelindex; Pixel *pixels; { Pixel pixel; unsigned long px; register char *src; register char *dst; int nbytes; register unsigned int *iptr; register int x, y, i; iptr = pixelindex; if (image->depth == 1) { for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { pixel = pixels[*iptr]; for (i = 0, px = pixel; i < sizeof(unsigned long); i++, px >>= 8) ((unsigned char *) &pixel)[i] = px; src = &image->data[XYINDEX(x, y, image)]; dst = (char *) &px; px = 0; nbytes = image->bitmap_unit >> 3; for (i = nbytes; --i >= 0;) *dst++ = *src++; XYNORMALIZE(&px, image); i = ((x + image->xoffset) % image->bitmap_unit); _putbits((char *) &pixel, i, 1, (char *) &px); XYNORMALIZE(&px, image); src = (char *) &px; dst = &image->data[XYINDEX(x, y, image)]; for (i = nbytes; --i >= 0;) *dst++ = *src++; } } else { for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { pixel = pixels[*iptr]; if (image->depth == 4) pixel &= 0xf; for (i = 0, px = pixel; i < sizeof(unsigned long); i++, px >>= 8) ((unsigned char *) &pixel)[i] = px; src = &image->data[ZINDEX(x, y, image)]; dst = (char *) &px; px = 0; nbytes = (image->bits_per_pixel + 7) >> 3; for (i = nbytes; --i >= 0;) *dst++ = *src++; ZNORMALIZE(&px, image); _putbits((char *) &pixel, (x * image->bits_per_pixel) & 7, image->bits_per_pixel, (char *) &px); ZNORMALIZE(&px, image); src = (char *) &px; dst = &image->data[ZINDEX(x, y, image)]; for (i = nbytes; --i >= 0;) *dst++ = *src++; } } } /* * write pixels into a 32-bits Z image data structure */ #ifndef WORD64 static unsigned long byteorderpixel = MSBFirst << 24; #endif static int SetImagePixels32(image, width, height, pixelindex, pixels) XImage *image; unsigned int width; unsigned int height; unsigned int *pixelindex; Pixel *pixels; { register unsigned char *addr; register unsigned int *iptr; register int x, y; iptr = pixelindex; #ifndef WORD64 if (*((char *) &byteorderpixel) == image->byte_order) { for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) image->data[ZINDEX32(x, y, image)] = pixels[*iptr]; } else #endif if (image->byte_order == MSBFirst) for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { addr = &((unsigned char *) image->data)[ZINDEX32(x, y, image)]; addr[0] = pixels[*iptr] >> 24; addr[1] = pixels[*iptr] >> 16; addr[2] = pixels[*iptr] >> 8; addr[3] = pixels[*iptr]; } else for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { addr = &((unsigned char *) image->data)[ZINDEX32(x, y, image)]; addr[3] = pixels[*iptr] >> 24; addr[2] = pixels[*iptr] >> 16; addr[1] = pixels[*iptr] >> 8; addr[0] = pixels[*iptr]; } } /* * write pixels into a 16-bits Z image data structure */ static int SetImagePixels16(image, width, height, pixelindex, pixels) XImage *image; unsigned int width; unsigned int height; unsigned int *pixelindex; Pixel *pixels; { register unsigned char *addr; register unsigned int *iptr; register int x, y; iptr = pixelindex; if (image->byte_order == MSBFirst) for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { addr = &((unsigned char *) image->data)[ZINDEX16(x, y, image)]; addr[0] = pixels[*iptr] >> 8; addr[1] = pixels[*iptr]; } else for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { addr = &((unsigned char *) image->data)[ZINDEX16(x, y, image)]; addr[1] = pixels[*iptr] >> 8; addr[0] = pixels[*iptr]; } } /* * write pixels into a 8-bits Z image data structure */ static int SetImagePixels8(image, width, height, pixelindex, pixels) XImage *image; unsigned int width; unsigned int height; unsigned int *pixelindex; Pixel *pixels; { register unsigned int *iptr; register int x, y; iptr = pixelindex; for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) image->data[ZINDEX8(x, y, image)] = pixels[*iptr]; } /* * write pixels into a 1-bit depth image data structure and **offset null** */ static int SetImagePixels1(image, width, height, pixelindex, pixels) XImage *image; unsigned int width; unsigned int height; unsigned int *pixelindex; Pixel *pixels; { unsigned char bit; int xoff, yoff; register unsigned int *iptr; register int x, y; if (image->byte_order != image->bitmap_bit_order) SetImagePixels(image, width, height, pixelindex, pixels); else { iptr = pixelindex; if (image->bitmap_bit_order == MSBFirst) for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { yoff = ZINDEX1(x, y, image); xoff = x & 7; bit = 0x80 >> xoff; if (pixels[*iptr] & 1) image->data[yoff] |= bit; else image->data[yoff] &= ~bit; } else for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { yoff = ZINDEX1(x, y, image); xoff = x & 7; bit = 1 << xoff; if (pixels[*iptr] & 1) image->data[yoff] |= bit; else image->data[yoff] &= ~bit; } } }