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Who When What Removed Added
dschulze 2012-11-08 18:13:17 UTC CC dschulze
dschulze 2012-11-08 19:29:56 UTC Status NEW RESOLVED
Resolution --- FIXED
smfr 2012-11-09 20:56:14 UTC Summary How are pointer events handled with shaders that significantly adjust geometry How is hit testing handled with shaders that significantly adjust geometry

Back to bug 14642