Meeting minutes
<bajones> Zoom link is telling me it's got an invalid meeting ID?
<cabanier> I'm in the meeting but nobody else is here
<bajones> What link did you use to join?
<cabanier> https://
<bajones> One sec. Mic issues
Add XRView to XRDepthInformation (immersive-web/depth-sensing#50)
Brandon: Has not had a chance to bring issue up to WebGPU WG meeting
Rik: #2: https://
… Add array (extend API) to allow for lower frame rate texture generation
… No resolution during TPAC. Need to determine the option(s) needed to be added to the dictionary to make this work in a variety of situations
… Likely to pick an solution that is more complex to allow greater range of options. No candidate yet.
bialpio: Feels that a single PR is better than (Rik
… 's multiple PR suggestion) because the s/w is currently shipping
… No strong suggestion for name. Several come to mind, but no preferences ATM.
<bajones> "unprojected depth" or similar sounds reasonable to me.
Rik: Believes that this change is not breaking. <lots of speculation on names>
<bajones> "synchronizedDepth"?
bialpio: If XRView is never going to be populated, then change is not breaking. Advocates delaying updates so that XRView does not need to be populated
Brandel: Encourage that the name being as descriptive as possible -- looking out 15+ years
[general agreement]
<bajones> Potential last second topic: https://
<bajones> Mostly to raise awareness
Rik: Update PR because people seem OK with proposal.
RESOLUTION: Rik & Aysegul: Propose 'synchronizedDepthBuffer' as the name
<yonet> tGuarantees about layer texture shape (immersive-web/WebXR-WebGPU-Binding#13)
Brandon: Topic from above and last minute...
… Discussion on GitHub with WebGPU/WebGL bindings with respect to the shape of the API bindings. Currently using a "side texture"
… (above should be WebGPU/WebXR)
… Looking for devices where this decision would cause problems - https://
Rik: Good with this.
… Is there support for MultiView in WebGPU
Brandon: Not ATM. Some extensions in the overlying s/w are there, but not WebGPU level.
MikeW: Open issue for WebGPU to add MultiView handling
Leonard: I was asked about following up with body poses and hand tracking
… and I talked to Brandon Jones
bajones: I don't remember discussing body and hand pose
Leonard: openxr wants cooperation but they don't want to block us
… whoever does the path, they will be happy to follow
… I will go back and check with ????
… this thursday
yonet: they are welcome to come to our meeting
Leonard: there's some group discussion on body tracking
… I wanted to make sure that the groups didn't go in perpendicular directions
bajones: arkit has a skeletal model
… mirroring makes it easier
… there may be different joint counts
… and see how we can transpose pose to make the models match
Leonard: one of the problems is that there are over a dozen different body standards
… unfortunately, there is no movement to reduce that
… maybe the things to is to bring up in the metaverse standards group
… I think this will be a big enough issue for everyone to agree on