W3C

– DRAFT –
Internationalization Working Group Teleconference

08 March 2018

Meeting Minutes

Agenda

<JcK> No

IMSC visiting us!

<nigel> IMSC Issue 236

r12a: background ... ISMC uses Unicode characters, glyphs come out of fonts, rendering algos/engines are needed for complex scripts at times before glyphs are assigned; important in this discussion to be clear on terminology of character/codepoint vs. glyphs

JcK: are you talking about single code points or multiple that might result in a single grapheme?

r12a: single code points for this discussion

<r12a> https://‌www.w3.org/‌TR/‌ttml-imsc1.0.1/#recommended-unicode-code-points-per-language

pal: purpose is to provide guidance regarding subtitles; enhance chance that if author chooses text it will be supported by the user agent and properly rendered

pal: the intent is not to disallow certain code points or to require a rendering engine to not render certain code points

addison: I think this is an extremely tricky thing to specify

addison: first, implementers might see this as a required set, the only thing they have to support, etc.

addison: for example, you wouldn't necessarily have enough code points to properly render Arabic

pal: actually we have the common code points

addison: doesn't deal with the need for more glyphs in your font

pal: that's why worded in terms of code points, not glyphs

addison: naive implementation would have glyph per code point

pal: should we add a note about that?

addison: most people build a system there's an instance of it for Arabic users or whatever script is in play

addison: second point, CLDR has sets of characters like this by language (exemplar sets)

addison: it might be helpful to reference CLDR instead of defining your own

pal: we do reference CLDR - recommended set is a union of CLDR and ???

r12a: I'm worried about implementers too, but this section is about authors

r12a: my worry is that implementers won't see this as clearly

r12a: make it clear that this is a guide for a minimum set and for real support you should go further

r12a: also make it clear that implementers need to enable the display of the following sets of characters, not selecting those sets of characters

pal: output document should only contain those characters

addison: output document is displayed somewhere and needs to be displayed faithfully

addison: depends on how system that receives it is implemented

addison: shaping engine etc.

pal: annex is intended to be used by validator implementation

pal: validator that sees a character that's not in the recommended character set can flag a warning

addison: is this really a good idea?

pal: what's a bad idea is showing unsupported characters

pal: realistically no implementation is going to support all Unicode code points

addison: some implementations support everything but rather obscure code points (plane 2 Chinese, ancient scripts, etc.)

addison: what I see happen is trying to legislate fairly narrow character sets, whereas many rendering systems are more capable

pal: this is targeting not just browsers but embedded systems like TVs

pal: also, this has already proved useful

addison: implementers do have font and space limitations, but it's a slippery slope when recommending subsets of characters

r12a: I understand the intent, my concern is in how we describe that to people

r12a: e.g., if we said "these are the safe characters to use" makes more sense to me

r12a: this comes across as "these are the Hebrew (etc.) characters you should support" but these sets tend to grow to support new code points

pal: this is why we reference CLDR

r12a: unfortunately CLDR is not a panacea - it's missing things

pal: so let's fix CLDR

pal: not displaying a character is way worse

r12a: the crux is specifying a safe set of characters for authors without implying that implementers should limit the sets of characters they support

pal: what about starting the annex with that text?

r12a: that's the kind of thing I was looking for

<Zakim> nigel, you wanted to ask what action we can take to address the remaining concerns.

nigel: the struggle here is understanding exactly what the concern is and coming up with a proposal to address the concern

nigel: this discussion is helping

nigel: any other concerns we can surface here?

JcK: I'm concerned about where this might be leading; displaying the wrong character is much worse than displaying parts of a string and not other parts (for instance)

JcK: part of the concern is that there are many edge cases which can't be handled by this kind of approach

JcK: e.g., if you get text in Hebrew script but another language then you might not have the right code points to display things properly

JcK: there are traps here about writing this particular language with this particular script, but not other languages

pal: I captured another concern earlier about cautioning implementers that one code point != one glyph

r12a: if you're dealing with a complex script like Myanmar, there are more difficulties

addison: when people go font shopping, they can be satisfied with an inferior font and the rendering engine doesn't have the glyph that's necessary

pal: that's true regardless

r12a: that's part of my concern - we shouldn't let implementers off the hook and stymie forward progress (yes, these are embedded systems that aren't updated often)

pal: hard to phrase this in a technical document

addison: these things tend to ossify into a lowest common denominator or institutionalizes some particular set of characters

pal: I think we're safe in the sense that systems support all of Unicode - we're not trying to create a chokepoint for code points

addison: not at document level but at the validator and authoring tool levels

pal: that's why we don't reference a particular version of CLDR for instance

JcK: the fact that CLDR exists does not imply that CLDR is correct

Katy: even defining a list of safe characters can vary quite wildly

Katy: to clarify, managing author expectations is difficult here

Katy: not just glyph display but processing and the like

nigel: maybe clarify for authors that you can't just get a glyph but there is more complexity - there might fallback fonts and such (not just safe characters)

nigel: is there a document we can reference?

nigel: an informative document about rendering different characters correctly?

addison: a different place to look might be the various font standards, which have introduced language codes that are supported

<nigel> I heard r12a and katy express support for adding a note to explain that correct rendering of scripts goes beyond mapping code points to glyphs in a font

addison: there might be standardization there to look at - a different way of accomplishing the goal here

r12a: two questions: (1) the safe list here is presumably based on lowest common denominator for various devices?

pal: tables were built using a study of TV and motion picture content

pal: collecting all code points that were used in that context

r12a: (2) why are we not just referencing CLDR?

pal: there are longstanding issue against CLDR to add flag for text commonly appearing in subtitles

r12a: I think what would help is to add some text cautioning against ossification

pal: [summarizes feedback received so far]

pal: we can try to formulate text along those lines and come back for further feedback

stpeter: why not attack the problem at the CLDR level if they aren't properly supporting text needed in subtitles?

pal: everyone's goal is to move this to CLDR

addison: we'd be happy to support that as well

addison: we do have a liaison agreement

pal: subtitles and captions are becoming a global requirement and there are unique needs here; great example is musical note character

<Zakim> nigel, you wanted to note that ossification is not a feature of the list of characters but a wider issue

nigel: this point about ossification is a tricky one; e.g., if you deploy player code to a device, updates might not be available

nigel: e.g., a downloadable font could be possible, but more work is needed to support the right characters

nigel: how do we phrase this?

addison: good question

<r12a> https://‌github.com/‌w3c/‌imsc/‌issues/‌236#issuecomment-367713408

r12a: that link has some suggested text but it might not be exactly what we need here - encourage folks to re-read

pal: I'll try to craft text based on the terms we used in this call today

addison: would you like us to say something to the CLDR folks?

pal: +1

nigel: +1

pal: I plan to propose text soon for review by folks here

addison: any concerns about supporting the CLDR trac?

JcK: I'm nervous because it would be great to get down to one standard instead of two; at the same time, CLDR has been criticized for being opaque to folks with actual language expertise and not just character coding expertise

addison: I'll take an action to focus it on the issue at hand

Action: addison: write to cldr on WG behalf about Trac 8915 including wording about getting exemplars right

<trackbot> Created ACTION-699 - Write to cldr on wg behalf about trac 8915 including wording about getting exemplars right [on Addison Phillips - due 2018-03-15].

pal: I will let you know when the proposed text is ready

Action: addison: make pal's new draft part of homework

<trackbot> Created ACTION-700 - Make pal's new draft part of homework [on Addison Phillips - due 2018-03-15].

addison: anything else on this topic?

What Time is This Meeting At?

<Katy> +1

r12a: typically don't change time until UK changes to Summer Time

addison: in favor

<Bert> (So no change for me then? That's good :-) )

<r12a> s/<JcK> No//

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Summary of Action Items

  1. addison: write to cldr on WG behalf about Trac 8915 including wording about getting exemplars right
  2. addison: make pal's new draft part of homework
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