W3C

W3C Workshop on Web & Virtual Reality

October 19-20, 2016; San Jose, CA, USA

Position Statements

WebVR: Facilitating the Development of Multi User Scenarios VR Experiences — Feedback from the Industrial VR Field
Geoffrey Subileau, Fivos Doganis, David Nahon, Nathalie Sarrazin (Dassault Systèmes)
Mark Pesce's Position Statement: Mixed-Reality Service
Mark Pesce
gLTF, the runtime asset format for 3D applications
Tony Parisi (Wevr), Amanda Watson (Oculus VR)
Philip Rosedale's Position Statement: Standards for large-scale, general purpose VR
Philip Rosedale (Second Life / High Fidelity)
Developing a roadmap towards a common set of user gesture controls for immersive experiences on the Web
Jeff Sonstein
Aligning Standards Initiatives for VR and AR on the Web
Neil Trevett (Nvidia / Khronos)
Role of browser UX in the adoption of VR and Reducing Barriers to Progressive Adoption of VR on existing Web sites
Justin Rogers (Oculus VR)
How can we ensure WebVR is not an off-ramp for the web? (archived copy)
Rob Manson (awe.media)
Displaying and interacting with multi-media content and People in VR
Simon Gunkel (TNO)
High quality 360° Video Rendering and Streaming on the Web
Louay Bassbouss (Fraunhofer Institute for Open Communication Systems FOKUS)
360° video & control of the immersive environment around the web content
Laszlo Gombos (Samsung)
Webizing Virtual and Augmented Reality Content
Sangchul Ahn (Letsee)
From clickable pages to walkable spaces: how is WebVR inviting us in?
Luc Courchesne (Society for Arts and Technology)

See also the list of currently expected participants and participants’ expressions of interests.