Copyright © 2005-2006 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply.
This document specifies best practices for Web content when accessed from mobile devices.
The primary goal is to improve the user experience of the Web when accessed from such devices.
It is directed at all participants in the mobile value chain.
Readers of this document are expected to be familiar with creation of Web sites, and have a general familiarity with the technologies involved, such as web servers and HTTP. Readers are not expected to have a background in mobile-specific technologies.
This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at http://www.w3.org/TR/.
This document describes the best practices for content to work well on mobile devices. A companion scope document [Scope] describes the scope of this work.
This is the Last Call Working Draft for the Mobile Web Best Practices, following the two previous public working drafts (see the changes since the previous publication). The Mobile Web Best Practices Working Group explicitly requests comments on this document. The deadline for Last Call comments is set to 17 February 2006.
Please send comments on this document to the working group's public email list public-bpwg-comments@w3.org, a publicly archived mailing list.
Publication as a Working Draft does not imply endorsement by the W3C Membership. This is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to cite this document as other than work in progress.
This document has been produced by the Mobile Web Best Practices Working Group as part of the Mobile Web Initiative.
This document was produced under the 5 February 2004 W3C Patent Policy. Although the Working Group expects this document to become a W3C Recomendation, it is informative only. The Working Group maintains a public list of patent disclosures made in connection with this document; that page also includes instructions for disclosing a patent. An individual who has actual knowledge of a patent which the individual believes contains Essential Claim(s) with respect to this specification must disclose the information in accordance with section 6 of the W3C Patent Policy.
1 Introduction
1.1 Purpose of the Document
1.2 Audience
1.2.1 Participants in the Mobile Value Chain
1.3 Scope
1.3.1 Phasing
1.3.2 Usability
1.3.3 One Web
1.4 Default Delivery Context
1.5 Relationship to other best practices and recommendations
1.6 How the Best Practices are Organized
2 Requirements
2.1 Presentation Issues
2.2
Input
2.3
Bandwidth and Cost
2.4 User Goals
2.5 Advertising
2.6 Device Limitations
2.7 Advantages
3 Delivery Model Architecture
3.1 Adaptation Implementation Model
3.2 Assumptions about Adaptation
4 Overview of Best Practices
4.1 How the Best Practice Statements are Organized
4.2 Structure of Best Practice Statements
5 Best Practice Statements
5.1 Overall Behavior
5.1.1 Establish the Context of the Device
5.1.2 Exploit Client Capabilities
5.1.3 Work around deficient implementations
5.1.4 Testing
5.2 Navigation and Links
5.2.1 URIs of Site Entry Points
5.2.2 Navigation Bar
5.2.3 Balanced Structure
5.2.4 Thematic Consistency of Resource Identified by a URI
5.2.5 Navigation Mechanisms
5.2.6 Access Keys
5.2.7 Link Target Identification
5.2.8 Image Maps
5.2.9 Refreshing, Redirection and Spawned Windows
5.3 Page Content and Layout
5.3.1 Page Content
5.3.2 Page Size
5.3.3 Scrolling
5.3.4 Navigation Bars etc. (Extraneous material)
5.3.5 Graphics
5.3.6 Color
5.3.7 Background Images
5.4 Page Definition
5.4.1 Title
5.4.2 Frames
5.4.3 Structural Elements
5.4.4 Tables
5.4.5 Non Text Items
5.4.6 Image Size
5.4.7 Valid Markup
5.4.8 Measures
5.4.9 Style Sheets
5.4.10 Minimize
5.4.11 Content Types
5.4.12 Character Encoding
5.4.13 Error Messages
5.4.14 Cookies
5.4.15 Cache Headers
5.5 User Input
5.5.1 Input
5.5.2 Tab Order
5.5.3 Labels
6 Conformance and mobileOK
6.1 Classes of Products
6.2 Extensibility
A Sources (Non-Normative)
B Acknowledgements (Non-Normative)
C References (Non-Normative)
This document sets out a series of recommendations designed to promote more effective delivery of Web content to mobile devices.
Each recommendation is discussed in context and brief explanatory notes are provided. The recommendations are offered to all participants in the mobile value chain and are intended as the basis for assessing conformance to the mobileOK trustmark.
The mobileOK trustmark is described in the Mobile Web Best Practices Working Group Charter and is not developed in this document. mobileOK and techniques for implementing the Best Practice recommendations will be discussed in companion documents.
Readers of this document are expected to be familiar with creation of Web sites, and have a general familiarity with the technologies involved, such as web servers and HTTP. Readers are not expected to have a background in mobile-specific technologies.
Our intention is to make it clear to all involved what the best practices are, and hence establish a common basis of understanding. As a result of wishing to be clear to those not already involved in the development of mobile friendly content, some of our statements may appear to be obvious or trivial to those with experience in this area.
The document is not targeted solely at developers and others such as interaction and graphic designers are encouraged to read it.
Participants in the mobile value chain include:
Original content developers together with portal operators and other aggregators of content who deliver non-original content to mobile and other users.
Who may transform content when it passes from the Internet to their networks, and who may in addition operate portals.
Who realize content for users to perceive.
Developers of tools to assist with content production (authoring).
Developers of tools to assist with content serving and repurposing.
Those involved in the production and execution of testing processes.
The scope of these Best Practices is laid out in [Scope]. In summary this document refers primarily to extension of web browsing onto mobile devices.
As the goal of the document is to specify Best Practices for delivery to mobile devices, statements that do not have a specific mobile aspect are not included. In particular many Web Content Accessibility [WCAG] guidelines are general to all forms of Web access and are not repeated here unless they have a specific mobile interpretation.
Examples of general good practice which have a specific mobile interpretation include 'Error Messages' and 'Color'.
As discussed in [Scope] there are many aspects to Mobile Web Best Practices. For example, at present, the design and construction of many Web sites and pages make for a poor user experience when they are viewed on a mobile device.
While improving those Web sites is only one aspect of improving the user experience, significant improvements can be achieved in this way, hence the first phase of work is concerned with providing guidelines for Web-site and content developers.
In future phases other aspects may be considered - e.g. best practices as applied to adaptation and devices. Also in future phases the scope of the recommendations may be extended beyond 'Traditional Web Browsing' into fields such as multimodal interaction.
There are three aspects of mobile usability - namely site, device, and browser usability. All three together contribute to the user experience.
These three aspects are defined as follows:
Site usability relates to the structure, content and layout rules of a site and is a measure of the effectiveness of the mobile web site.
Device usability pertains to the capability of the equipment being used easily and effectively. "Easily" refers to a specified level of acceptability and comfort of use; "Efficiency" relates to the resources expended in relation to the accuracy and completeness with which users achieve their goals. In particular, device usability focuses on keypad design, display, fast browser access and UI styles.
Browser usability defines the ease of using a browser effectively namely performing the three functions reading, navigating or interacting. The ease of interaction, page rendering, caching etc. are issues that are frequently used to judge browser usability.
While recognizing the contribution of device and browser usability to the overall user experience, this document focuses on site usability.
The recommendations in this document are intended to improve mobile experience of the Web on mobile devices. While the recommendations are not specifically addressed at the desktop browsing experience it must be understood that they are made in the context of wishing to work towards 'One Web'.
As discussed in [Scope] One Web means making, as far as is reasonable, the same information and services available to users irrespective of the device they are using. However it does not mean that exactly the same information is available in exactly the same way across all devices. Some services and information are more suitable for and targeted at particular user contexts.
Some services have a primarily mobile appeal (location based services, for example). Some have a primarily mobile appeal but have a complementary desktop aspect (perhaps for complex configuration tasks). Still others have a primarily desktop appeal but a complementary mobile aspect (possibly for alerting). Finally there will remain some Web applications which have a primarily desktop appeal (lengthy reference material, rich images, perhaps).
It is likely that application designers and service providers will wish to provide the best possible experience in the context in which their service has the most appeal. However, while services may be most appropriately experienced in one context or another, it is considered best practice to provide a reasonable experience irrespective of the device, and as far as is possible, not to exclude access from any particular class of device.
From the perspective of this document this means that services should be available as some variant of HTML over HTTP.
The recommendations refer to delivered content. Given the range of different mobile device types which have different properties and different features the Best Practices Working Group has defined a Default Delivery Context.
Delivery Context is used with the specific meaning defined in the Device Independence Glossary [DIGLOSS].
The document makes reference to the Default Delivery Context in two ways:
If the delivered content does not result from an adaptation process - e.g. the content is statically defined as HTML stored in files - then the delivered content should be suitable for the Default Delivery Context and should comply with the Best Practice Statements.
If an adaptation process is used, then information that is known about the Delivery Context can be used to vary the delivered content to make it more suitable for that Delivery Context or to provide an enhanced user experience.
The default delivery context is defined as follows:
120 Pixels.
XHTML - Basic Profile.
UTF-8.
JPEG
GIF 89a (non-interlaced, non-transparent, non-animated).
20k Bytes.
Web safe.
External CSS Level 1, with internal definition of style and font properties.
These recommendations are in part derived from the Web Content Accessibility Guidelines [WCAG]. As noted above, WCAG guidelines are supplementary to the Mobile Best Practices, whose scope is limited to matters that have a specific mobile relevance.
This document builds on some of the concepts described by the Device Independence Working Group (DIWG) in the Device Independence Principles [DIP]. The document also discusses the notion of device characteristics, which DIWG has described in terms of a "Delivery Context" [DCODI]. In addition, the document uses some terminology from DIWG's Glossary of Terms for Device Independence [DIGLOSS].
The BPWG will develop a companion document describing techniques [Techniques] by which the best practice statements in this document can be implemented.
The document is organized as follows:
Introduction. Describes the audience, purpose and scope of the document.
Requirements, An illustration of the type of problems that the Best Practices are intended to ameliorate.
Architecture. Discusses the environment within which the mobile web is realized, with particular reference to adaptation.
Overview of Best Practices. A discussion of the organization of the best practices, and sources from which they were derived.
Best Practices. The statements themselves.
Conformance and mobileOK. A brief conformance statement and pointer to the mobileOK documentation.
Annexes
Acknowledgements
References
This section discusses the requirements of the Mobile Web Best Practice statements in section 5. The statement of requirements is intended to be illustrative rather than exhaustive or complete.
Many Web pages today are laid out with presentation on desktop size displays in mind, and make use of the facilities provided by desktop browsing software.
Accessing such a Web page on a mobile device often results in a poor, or unusable experience. Contributing to this poor experience is that the content does not lay out as intended, and because of the limited screen size and the limited amount of material on the page that is visible to the user, things that are intended to be viewed together are not presented together - context and overview are lost.
Because of the limited screen size the subject matter of the page may require considerable scrolling to be visible, especially if the top of the page is occupied by images and navigation links. In these cases the user gets no immediate feedback as to whether their retrieval has resulted in the right content.
It is particularly important in the mobile context to help the user create a mental image of the site. This can be assisted by adopting a consistent style and contrariwise can be considerably diminished by an uneven style.
Mobile device input is often hard when compared with use of a desktop device equipped with a keyboard. Mobile devices such as phones often have only a very limited keypad, with small keys, and there is frequently no pointing device.
One of the difficulties of the mobile web is that URIs are very hard to type, and lengthy URIs and those that contain a lot of punctuation are particularly hard to type correctly.
Because of the limitations of screen and of input, forms are hard to fill in, both because navigation between fields may not occur in the expected order and because of the difficulty in typing into the fields.
While many modern devices provide back buttons, some do not, and in some cases, where back functionality exists, users may not know how to invoke it. This means that it is often very hard to recover from errors, broken links and so on.
Mobile networks can be slow compared with fixed data connections and often have a measurably higher latency. This can lead to long retrieval times, especially for lengthy content and for content that requires a lot of navigation between pages.
Mobile data transfer often costs money. The fact that mobile devices frequently support only limited types of content means that a user may follow a link and retrieve information that is unusable on their device.
Even if the content type can be interpreted by their device there is often an issue with the experience not being satisfactory - for example larger images may only be viewable in small pieces and require considerable scrolling.
Requests for web pages can result in the delivery of content that the user has not specifically requested - especially advertising and large site images. In the mobile world this extra material contributes to poor usability and may add considerably to the cost of the retrieval.
Mobile users typically have different interests to users of fixed or desktop devices. They are likely to have more immediate and goal-directed intentions than desktop web users. Their intentions are often to find out specific pieces of information that are relevant to their context. Examples are frequently given of travel related applications, where the user might require specific information about schedules.
Other examples are frequently given of time filling entertainment applications, where people are filling otherwise dead time while traveling.
On the other hand, mobile users are typically less interested in lengthy documents or in browsing. The ergonomics of the device are frequently unsuitable for reading lengthy documents, and users will often only access such information from mobile devices as a last resort, because more convenient access is not available.
Developers of commercial web sites should note that different commercial models are often at work when the Web is accessed from Mobile devices as compared with desktop devices. For example, some mechanisms that are commonly used for presentation of advertising material do not work well on small devices and are therefore contrary to the Best Practice Recommendations.
It is not the intention of the MWI to limit or to restrict advertising; rather it is the intention that the user experience of the site as a whole, including advertising, if any, is as effective as possible.
As noted above, the restrictions imposed by the keyboard and the screen typically require a different approach to page design than that used for desktop devices. As detailed in [Scope], various other limitations may apply to mobile devices, and these have an impact on the usability of the Web from a mobile device.
Mobile browsers often do not support scripting or plug-ins, which means that the range of content that they support is limited. In many cases the user has no option as to which browser to use, and in many cases upgrade of the browser is not possible.
Some activities associated with rendering web pages are computationally intensive - for example re-flowing pages, laying out tables, processing unnecessarily long and complex style sheets and handling invalid mark up [T-MOB]. There is typically quite limited processing power available to carry out such computations, which may mean they take a noticeable time to complete. Such computations also use more power and deplete the battery. Reducing the amount of communication can conserve charge.
Many devices have limited memory available for pages and images, and exceeding their memory limitations results in incomplete display and can cause other problems.
In discussing the limitations of mobile devices for delivery of Web content it is easy to lose sight of the fact that they are extremely popular and very common.
This popularity largely stems at present from their being:
personal,
personalizable
portable
communications.
Beyond these factors, the advantages of mobile devices will increasingly include:
location awareness
implicit user identification
one handed operation
always on
universal alerting device
As an illustration of some of these factors: First, unlike the fixed Web, the mobile Web will go where you go. No longer will you have to remember to do something on the Web when you get back to your computer. You can do it immediately, within the context that made you want to use the Web in the first place.
Moreover, with mobile devices appearing in all shapes and forms, and with a growing variety of features like location technology, cameras, voice recognition, touch screens etc, the Web can reach a much wider audience, and at all times in all situations. It has the opportunity to reach into places where wires cannot go, to places previously unthinkable (e.g. medical info to mountain rescue scenes) and to accompany everyone as easily as they carry the time in their wristwatches.
Finally, today, many more people have access to mobile devices than access to a desktop computer. This is likely to very significant in developing countries, where web-capable mobile devices may play a similar role for deploying wide-spread Web access as the mobile phone has played for providing "plain old telephone service".
The widely varying characteristics of mobile devices can make it difficult for a Web site to provide an acceptable user experience across a significant range of clients. For example different clients support different markup features, and the different screen sizes may demand different sized images.
Consequently, it is very common when delivering content to mobile clients to vary the details of the markup, format of images, image sizes, color depths and so on to suit the characteristics of the client in question. The process of altering content in this way to enhance the user experience on particular devices is referred to as content adaptation.
The remainder of this section briefly describes content adaptation in order to provide a background for this document. For a more detailed description, readers are referred to the Device Independence Principles [DIP]
In addition, the sister group of the Best Practices Working group - the Device Descriptions Working Group, is currently defining requirements for a repository of mobile client characteristics that are relevant to content adaptation.
There is quite a wide spectrum of implementation models for content adaptation. On the one hand adaptation may be quite simple, and consist of determining the device type and choosing the most appropriate set of previously prepared content to match the device characteristics. At the other extreme it may be carried out in a completely dynamic way, with content formatted at the time of retrieval, taking into account not only statically determined properties, such as screen dimension, but also dynamically determined properties, such as the temporary attachment of a fully featured keyboard.
Adaptation can be carried out in a number of different points in the delivery of content to the client [DCODI]:
Server Side adaptation implies that the content is delivered by the originating content server or application.
In Network adaptation is where the content is altered as it passes through one or more network components. Some network operators, for example, compress images before they are passed over the air to the mobile client.
Client Side adaptation consists of the client accepting content and displaying it appropriately to the device's characteristics.
In phase 1 it is assumed that content adaptation, if any, is carried out Server Side. Future phases may consider the implications of content adaptation elsewhere, especially the issues around granting authority to third parties to carry out adaptation, prohibiting adaptation and so on. Later phases may also address the issues around the possibility of multiple adaptations - i.e. the possibility that adaptation can be applied in more than one place, and that In Network adaptation may occur more than once.
It is also assumed that it is possible to create a site that is consistent with the best practice recommendations, without carrying out adaptation at all. However it is likely that a more sophisticated and enhanced user experience will be achieved if adaptation is used.
In order to determine the appropriate adaptation it is necessary to determine the device that is accessing the service. Sometimes it is not possible to determine the device type, either because the device does not present this information to the server at all, or in sufficient detail, or because the server does not provide the ability to inspect and act on the information provided.
In these cases the content provider is expected to assume the default delivery context, as discussed in the Introduction to this document.
In the following section the Best Practices are organized under the following headings:
Best Practice Statements that refer primarily to the process by which content is created.
This section contains statements that relate to navigation and linking mechanisms.
The section contains statements that relate to the content of pages and how they lay out.
Statements that relate to the technical construction of pages.
Statements that relate to Input.
The functional area that is addressed by the statements.
One or more best practice statements, identified in the following way:
[EXAMPLE] This is a best practice statement.
These statements can be identified by using URI reference composed of the URI of this document together with the statement identifier used as a fragment identifier (e.g. #EXAMPLE).
An explanation of the significance of the statements under this heading.
A discussion of techniques and some suggestions as to how to implement. The BPWG intends to create a separate document describing techniques [Techniques] in more detail.
The aspects of the delivered content that an external validator could examine to assess conformance with the Best Practice Statements. This section is not present for process related statements.
In this section it is noted whether the statement is:
Automated testing is possible.
Testing requires human assessment.
Based on the result of an automated test some human interaction may be required.
Where appropriate, references to related WCAG points and other immediate references in the text.
There are some general principles that underlie delivery to mobile devices.
[CONTEXT] Take all reasonable steps to find out about the device/browser (client) capabilities, adaptation and other transformation that takes place for any instance of an access to a resource.
Many of the best practice statements refer to the content provider knowing a significant amount about the characteristics of the device, the properties of the browser in use and the transparency of the network connection to the device. For simple sites that present an interface which is similar across a broad range of clients the need for such information is diminished when compared with a sophisticated site which has an optimized navigation structure, presents different size images or carries out other adaptations to suit the client.
It is unlikely that the content provider, "having taken all reasonable steps", will know nothing at all about the context of the device. However if absolutely nothing is known "a reasonable default experience" should be provided. The details of the default experience depend upon a number of factors including, but not limited to, the geographic region in which the service is offered and the primary intention of the service (e.g. considering whether the service is primarily desktop focused vs. primarily mobile focused).
Where the determination of the default experience has resulted in selection of a mobile experience, the default delivery context should be assumed in creating that presentation.
The content provider may choose, in the interests of "One Web" considerations, to allow the user to select the experience from broad categories such as mobile or desktop, where these presentations are distinguished in the application.
[CAPABILITIES] Exploit device capabilities. Do not take a least common denominator approach.
While encouraging content providers to be sensitive to the needs of the default delivery context, it is not intended that this results in a diminished experience on more capable devices. Specifically it is not the intention to encourage the development of sites that target the default delivery context when a better user experience could be attained on more capable devices.
[DEFICIENCIES] Take reasonable steps to work around deficient implementations.
Just as in the desktop browser world, there are browsers that do not respect the intentions of the content provider. There are differences in interpretation between browsers and there are also deficiencies in implementation. Because the software in mobile devices is frequently embedded in the device there is no easy way to correct or enhance software once it is in the field.
It is a particular challenge to provide work-arounds for these deficiencies and differences in interpretation. It is recognized that content providers may need to violate specific best practices in order to support their intentions on devices that exhibit deficiencies in implementation. If a device is not known to have specific limitations then content providers must comply with best practices.
Just as it is not the intention to recommend a least common denominator approach, it is not the intention to recommend avoidance of features that exhibit problems on some class of devices.
It is also not the intention to suggest that content providers should restrict their support to certain client types. Content providers should aim to support as wide a range of client types as is practical.
[TESTING] Carry out testing on actual devices as well as emulators.
Any web site should be tested in a range of browsers. Mobile browsers often show markedly different characteristics to desktop browsers. As well as assessing a site's suitability for display in reduced format, content providers are encouraged to test that the features they rely on work in actual devices.
Many manufacturers provide emulators for their device that can provide a convenient preliminary means of testing. However, in practice, many of the emulators behave in a different way to the devices they emulate. Consequently testing should be carried out in as wide a range of real devices as is practical.
Because of the limitations in display and of input mechanisms, the possible absence of a pointing device and other constraints of mobile clients, care should be exercised in defining the structure and the navigation model of a web site.
[URIS] Keep the URIs of site entry points short.
[NAVBAR] Provide minimal navigation at the top of the page.
[BALANCE] Design the service with a broadly balanced navigation tree where numbers of links on pages is balanced against depth of navigation.
The design should aim to provide a balance between having an excessive number of navigation links on a page and the need to navigate multiple links to reach content. Each retrieval of a navigation page takes time and adds cost, so the number of links on a page should not be minimized at the expense of adding page retrievals.
[THEMATIC_CONSISTENCY] Ensure that links provide a thematically coherent experience when accessed from a device other than the one on which they were captured.
This is a realization of the One Web principle, whereby content should be accessible on a range of devices irrespective of differences in presentation capabilities. Web sites may paginate their content in various ways corresponding to differences in device characteristics; therefore the navigation structure of the site, and possibly its technical realization, may vary according to the device class that is being served.
A bookmark captured on one device should be usable on another different type of device even if it does not yield exactly the same experience. If the page that was bookmarked is not appropriate for the device that is now using it, an alternative that is suitable should be provided.
In addition, URIs may be decorated to provide session or other information.
[NAVIGATION] Use navigation mechanisms in a consistent manner.
Using the same navigation mechanisms across a service helps users orient themselves and allows them to identify navigation mechanisms more easily.
Users of devices that do not have pointing devices have to scroll between hyperlinks using the keypad. Intelligent grouping, perhaps optimized through adaptation according to usage patterns, can assist usability.
A "drill-down" method, based on major headings, can often provide an effective means of navigation; because of the linearized arrangement of content, small screen size and lack of pointing device, it is often useful to provide a means to jump entire sections of content.
At each target of the drill down navigation an "up" link should be provided to allow the user to jump up an entire section.
[ACCESS_KEYS] Assign access keys to links in navigational menus and frequently accessed functionality.
Where there is no pointing device, assigning an access key (keyboard short cut) to a link can provide a convenient way for users to access the link, and avoid navigating to the link by repeated pressing of the navigation key .
Provide the same access key for links that are repeated across pages such as links to the home page.
When building a list of links use numbered lists and assign access keys appropriately. It is recognized that not all characters can be used as access keys as many mobile devices have a limited keyboard.
[LINK_TARGET_ID] Clearly identify the target of each link. Use clear, concise, descriptive link text to help users decide whether to follow a link. Identify the implications of following a link if the target is notably large and the user might not anticipate this from the context.
[LINK_TARGET_FORMAT] Note the target file's format unless you know the device supports it.
Users of mobile devices may suffer undue delay and cost as a result of following links. It is important to identify where a link leads so users can make an assessment of whether following it will be of interest to them. While it is unlikely that the cost in monetary terms of a particular user following a particular link can be specified, it should be possible to give an idea of the size of the resource [in bytes or in an abstract way e.g., large file].
Links to content that is in a different format to the format of the page the link is on (i.e. content that can only be interpreted by other applications, downloads) should be human signposted, so that users are not lead to download content that their device may not be able to use.
[IMAGE_MAPS] Do not use image maps unless you know the target client supports them and has sufficient screen area and an appropriate means of selection, such as a stylus or navigation keys. When using image maps under these circumstances, use client side image maps unless the regions required cannot be described with an available geometric shape.
[SERVER_SIDE_IMAGE_MAPS] Do not use a server side image map unless you know that the client provides a means of selection within the image map.
Image maps allow fast navigation providing the requesting device can support the image involved and providing there is a means of navigating the map satisfactorily. Up, down, left, right, enter are available on most mobile devices, even if no pointing device is present, and this is usually sufficient to allow navigation of the active regions of client side image maps.
If only small images can be displayed, break larger images up into smaller sections and deal with them separately.
If a satisfactory image map cannot be displayed, use a list of links with descriptive text instead.
IMAGE_MAPS Machine Test: Send a request to the site with a user agent that does not support client-side image maps and check the map
element is not present.
SERVER_SIDE_IMAGE_MAPS Machine Test: Send a request to the site with a user agent that does not support server-side image maps and check the ismap
attribute is not present.
[POP_UPS] Do not cause pop-ups or other windows to appear and do not change the current window without informing the user.
[AUTO_REFRESH] Do not create periodically auto-refreshing pages, unless you have informed the user and provided a means of stopping it.
[REDIRECTION] Do not use markup to redirect pages automatically. Instead, configure the server to perform redirects by means of HTTP 3xx codes.
Each of these activities is likely to cause the user confusion, or add cost and delay to their interaction.
Some mobile devices use a separate window for input; this section does not refer to such windows.
Many mobile devices cannot support more than one window and consequently attempting to open one will have unpredictable results.
Auto refreshing pages are widely recognized as presenting accessibility problems, and in a mobile environment may expose the user to undue cost as a result of an auto refreshing page being left open, or put unnoticed into the background. If an auto refreshing page is demanded by the application always provide a means of ceasing the auto refresh and always inform the user that the page will refresh and may expose them to high usage costs.
While redirection is a commonly employed mechanism, it must be remembered that redirection usually requires a round-trip to the browser. This adds to delay on slow links, hence redirection should not be used as a matter of course.
POP_UPS Machine Test: Look for the target
attribute on links.
AUTO_REFRESH Machine Test: Check whether meta http-equiv="refresh" content=" the same URI "
is used.
AUTO_REFRESH Human Test: If auto refresh is used, check that options are provided to stop any page using auto-refresh.
REDIRECTION Machine Test: Check whether meta http-equiv="refresh" content=" a different URI "
is used.
This section refers to the user's perception of the delivered content. It concentrates on design, the language used in its text and the spatial relationship between constituent components. It does not address the technical aspects of how the delivered content is constructed, which is discussed in 5.4 Page Definition
[SUITABLE] Ensure that content is suitable for use in a mobile context.
[CLARITY] Use clear and simple language.
[LIMITED] Limit content to what the user has requested.
Users in a mobile context are often looking for specific pieces of information, rather than browsing. Content providers should consider the likely context of use of information, and while providing the option to access all information, should offer appropriate information first.
The general prescription to use clear language is of particular importance in the mobile context where brevity and directness are generally more desirable than a discursive style.
Writing content in the traditional journalistic "front loaded" style can assist users determining whether information is of interest to them and allow them to skip it more easily if it is not. Placing distinguishing information at the beginning of headings, paragraphs, lists, etc. can also help the user contextualize when using devices with limited screen area.
In many cases the user pays for bandwidth in the mobile context, and offering the user content that is extraneous to their needs, especially advertising, costs them time and money and contributes to an unsatisfactory experience. In general, the user's consent should be sought before initiating the download of content.
[PAGE_SIZE_USABLE] Divide pages into usable but limited size portions.
[PAGE_SIZE_LIMIT] Ensure that the overall size of page is appropriate to bandwidth, the memory limitations of the device and other device and delivery channel characteristics if they can be determined.
If pages are too big they may take an unduly long time to load. In addition, mobile devices typically have restrictions as to the largest page they can accommodate.
On the other hand, if pages are too short then the user will be required to make multiple requests to read the relevant information. This can lead to an unnecessary delay since each request typically takes a measurable time to complete.
The balance between pagination and scrolling is partly a matter of taste and partly a matter of necessity. Devices with severe memory restrictions can only have small pages delivered to them. Equally some devices offer a poor scrolling experience and a better page retrieval experience.
Some studies [MF] have been carried out in this area to test for user preferences. Some of these indicate that users prefer scrolling to click-throughs and some indicate the contrary. More research is likely to be needed in this area.
PAGE_SIZE_USABLE Machine Test: Check that the page doesn't exceed 10 KBytes for the default delivery context.
Human Test: Check that the page is still usable (e.g. not cut in the middle of a sentence, just before the end of a section, and so on).
PAGE_SIZE_LIMIT Machine Test: Measure the total size of mark-up and images for a page; check that it doesn't go over the allowed size for the device - 20 KBytes for the default delivery context.
[SCROLLING] Limit scrolling to one direction, unless secondary scrolling cannot be avoided.
[SCROLLING_LIMIT] Limit secondary scrolling to objects that require it, where it cannot be avoided.
The page should lay out so that simple repeated scrolling allows the user to experience all its content. However some content (such as maps and other images) cannot be displayed without secondary scrolling.
If some element on the page requires secondary scrolling it must not cause the remainder of the page to require this. For example, if an object causes subsequent text to lay out with a significant margin to its left, then this text may not be visible once a user has scrolled past the object.
Equally, if the presence of such an object causes text to render beyond the right boundary of the page then the user will be required to scroll to read each line of text.
If it is not possible to avoid presenting images that are larger than the screen size, then consider providing these images on a separate page with a link back to the main content.
SCROLLING Machine Test: Check for width
attributes and width style properties wider than the screen size - for the default delivery context, 120 pixels.
Human Test: If it is wider, check that the use case warrants it (e.g. maps).
SCROLLING_LIMIT Human Test: Browse URIs within a site with a mobile user agent and observe that pages with elements that require secondary scrolling, only those elements require it and the rest of the page requires only primary scrolling.
[CENTRAL_MEANING] Ensure that material that is central to the meaning of the page precedes material that is not.
Many Web pages are designed with significant navigational and other elements at the top of or to the side of the page (e.g. Menu Bars, Breadcrumb Trails, Search Functions). This provides a convenient and well-understood navigational metaphor on large displays. However, on small displays this can result in the navigation appearing instead of the actual content of the page when the page is first retrieved.
Because it is important for the user to gain an idea of the content of the page on initial view, there should be a minimum amount of clutter preceding this - including navigation, decorative images, advertising and other material that is not central to the user's experience of the page. The user should not have to scroll significantly to find the primary content of the page.
Menu selections can be placed away from the top of the page with a simple link to the selection at the top of the page. Alternatively, use meta navigation on top of the page with simple text links to major sections of the web site.
[GRAPHICS_FOR_SPACING] Do not use graphics for spacing.
[LARGE_GRAPHICS] Do not use images that cannot be rendered by the device. Avoid large or high resolution images except where critical information would otherwise be lost.
The popular mechanism of using a 1 pixel graphic for absolute positioning is does not work on a variety of screens.
Graphics that are larger than necessary, for example by possessing a higher resolution than is displayable on the device or by having too many colors, waste bandwidth.
[USE_OF_COLOR] Ensure that information conveyed with color is also available without color.
[COLOR_CONTRAST] Ensure that foreground and background color combinations provide sufficient contrast.
Mobile devices often do not have good color contrast and are often used in less-than-ideal lighting conditions. Hence information highlighted in color may not be visible to users. If color is used to indicate a feature then that feature should generally also be indicated in a way that is not color dependent. In particular, do not use blue or purple text, as this may be confused with hyperlinks, especially on devices that do not underline links.
[BACKGROUND_IMAGE_SUPPORT] Do not use background images unless you know the device supports them.
[BACKGROUND_IMAGE_READABILITY] When using background images make sure that content remains readable on the device.
Images that are used indiscriminately can lead to content that is hard to view, particularly with the limited contrast often found on mobile devices and in the hostile viewing conditions in which mobile devices are frequently used.
Before using background images, consider carefully your objectives for doing so and try to use alternative techniques to achieve similar objectives.
[PAGE_TITLE] Provide a short but descriptive page title.
Provide a descriptive title for the page to allow easy identification. Keep the title as short as is possible to reduce page weight and bear in mind that it may be truncated.
Many mobile browsers do not display the title of a page. Where the title is displayed the available space may be limited.
The client may use the page title as the default label for bookmarks. Again space may be limited so use it to help identify the content and not for other purposes.
[NO_FRAMES] Do not use frames.
Many mobile clients do not support frames. In addition, frames are recognized as being generally problematic.
Machine Test: Test for presence of frame related elements - in HTML check for frameset
and iframe
elements.
See http://www.w3.org/TR/xframes/#s_intro for a discussion of problems with frames.
[STRUCTURE] Ensure that perceivable structures within the content can be programmatically determined.
It is good practice for all but the simplest documents to indicate their structure through headings and sub-headings. Using structural markup, rather than formatting effects, allows easier adaptation of content where it needs to be divided into several pages as well as potentially facilitating access only to the sections of the document that a user is interested in.
Where headers are used they should be used in accordance with the specification, i.e. they should be properly nested according to their level.
Structural markup must not be used solely to create a font effect.
[TABLES_SUPPORT] Do not use tables unless the client is known to support them. Do not use multi-layer tables.
[TABLES_LAYOUT] Do not use tables for layout.
[TABLES_ALTERNATIVES] Where possible, use an alternative to tabular presentation.
Tables do not work well on limited size screens and may result in the user having to scroll horizontally to read them. Putting navigational links into tables may result in the user having both to scroll horizontally and vertically to see possible navigational choices.
TABLES_SUPPORT Machine Test: Send a request to the site with a user agent that does not support tables and check the table
element is not present.
Machine Test: Check that there are no nested tables.
TABLES_LAYOUT Machine Test: Check that no column or row in a table is empty or contains only a 1x1 transparent GIF.
[NON-TEXT_ALTERNATIVES] Provide textual alternatives for non-text elements.
[OBJECTS_OR_SCRIPT] Do not embed objects or script in pages unless you know the device supports them.
Downloading images to a mobile client adds to the time to display an image and the cost of displaying the page. Making the page readable in text only mode can help the user assess its usefulness before images arrive.
Many mobile clients do not support embedded objects or script and in many cases it is not possible for users to down load plug-ins to add support. Content must be designed with this in mind.
Design pages as though they were to be displayed on a text-only browser.
Always use features of the markup designed to support alternate rendering such as the longdesc
and alt
attributes in XHTML.
Use only features from the markup that are known to be supported by the device in question.
Avoid things like CSS image replacement and pictures of words.
NON-TEXT_ALTERNATIVES Machine Test: Test for presence of alt
attribute on images and text content on objects.
Human Test: Check the relevance of alt
attributes with their elements.
OBJECTS_OR_SCRIPT Machine Test: Send a request to the site with a user agent that does not support scripts and check the script
element is not present.
Machine Test: Send a request to the site with a user agent that does not support objects and check the object
element is not present.
[IMAGES_SPECIFY_SIZE] Always specify the size of images in markup.
[IMAGES_RESIZING] Resize images at the server.
[VALID_MARKUP] Create documents that validate to published formal grammars.
If the page markup is invalid this will result in unpredictable and possibly incomplete presentation.
[MEASURES] Do not use pixel measures and do not use absolute units in markup language attribute values and style sheet property values.
Avoiding pixel and absolute measures allows the browser to adapt content to fit the display. An exception to rule is where an image has been specifically sized for a particular display (see 5.4.6 Image Size). In this case references to the image in markup may specify the exact dimensions of the image in pixels, in order to help the browser to flow the page, and avoid re-flowing it after the page has been retrieved.
[STYLE_SHEETS_USE] Use style sheets to control layout and presentation, unless the device is known not to support them.
[STYLE_SHEETS_SUPPORT] Organize documents so that they may be read without style sheets.
[STYLE_SHEETS_SIZE] Keep style sheets as small as possible.
Clients provide several levels of support for style sheets. Some provide full implementations including caching of external style sheets. Some do not cache external style sheets, and for these devices embedding the style information in the delivered page is more efficient than the browser making repeated retrievals for the style sheet across a site. Some implementations do not support style sheets at all.
STYLE_SHEETS_USE Machine Test: Send a request to the site with a user agent that supports CSS and check that style sheets are used and that the page does not use formatting tags (e.g. font).
STYLE_SHEETS_SUPPORT Human Test: Disable style sheets and checks that the page is still readable.
STYLE_SHEETS_SIZE Machine Test: Check that the elements in a style sheet are used in the pages that reference it.
[MINIMIZE] Use terse efficient markup.
Content which is marked up in languages such as XML can often be made smaller while preserving exactly the same semantics merely by removal of redundant white space (i.e. spaces and new lines).
Marking fonts, colors and other stylistic effects in line, can cause considerably larger page sizes when compared with using logical markup, and use of the HTML class
attribute for application of style.
While it is not intended that authors should create their content in a single line to remove white space altogether, it is suggested that authors should not contribute to page weight by introducing unnecessary white space. Note that "Pretty Printing", i.e. the formatting of mark-up with programs such as HTML Tidy, with indent option set to "yes", can generate large amounts of white space and hence add to page weight.
If "pretty printing" is an important part of the authoring process then try to arrange that redundant white space is stripped when serving a page.
Even though some network proxies strip white space that they think is redundant, not all do so, so it is not best practice to rely upon this behavior. There are other issues relating to network proxies (such as requesting them not to strip relevant white space). Such issues will be addressed in a later phase.
Use of structural markup contributes to minimizing the size of the markup on a page, as does centralizing the style descriptions using CSS.
[CONTENT_FORMAT_SUPPORT] Send content in a format that is known to be supported by the device.
[CONTENT_FORMAT_PREFERRED] Where possible send content in a client's preferred format.
Transferring content that a client cannot display wastes users' time and money. Preference may be expressed by a client for one format rather than another. In this case it is good practice to respect the client's preference as it may have a fuller implementation of its preferred markup.
To determine what formats a device supports, web sites may use any combination of device profile information such as the HTTP User-Agent header, HTTP Accept headers and UAProf.
There are problems with using any one approach to the exclusion of the others. Some issues that have been noted by the BPWG in this context are:
Not all devices supply accept headers;
Some devices state that they accept all formats */* when they do not support some common formats and also mis-state their capabilities;
Some operator gateways supplement the accept headers as they adapt content presented in formats that the device does not accept;
User Agent headers do not always uniquely identify the device;
UAProf information may not be available or may be incomplete.
CONTENT_FORMAT_SUPPORT Machine Test: Check MIME types of content with various User-Agent
Machine Test: Check MIME types of content with various user agents.
CONTENT_FORMAT_PREFERRED Machine Test: Check MIME types of content with various user agents and check that the preferred format is sent or that the format is compatible with the default delivery context.
[CHARACTER_ENCODING_SUPPORT] Ensure that content is encoded using a character encoding that is known to be supported by the target device.
[CHARACTER_ENCODING_USE] Indicate in the response the character encoding being used.
As in the previous section, content should not be sent to a device if it can not use it.
The supported character encodings for a device may be obtained either from a device profile or by examining the value of the HTTP Accept-Charset header sent with a request (see also the section above on determining device characteristics).
The character encoding being used in a response may be indicated using the HTTP Content-Type header.
Example: Content-Type: text/html; charset=utf-8
Additionally for XML documents the character encoding may be indicated in the encoding declaration [XMLENC] although this will generally be ignored if an HTTP Content-Type header is present.
Example: <?xml version="1.0" encoding="UTF-8"?>
Encoding of the content to a desired character encoding is dependent on the authoring tools being used, web server configuration and the server side scripting technology being used (if any). For a discussion of this see [HTTP_CHARSET]
[ERROR_MESSAGES] Provide informative error messages, and a means of navigating away from an error message back to useful information.
It is inevitable that, on occasions, a mobile user will not be successful in accessing the content or information they sought. Providing easy navigation away from the error is particularly important in the mobile arena, where browsers may not have an easy-to-find "back" button, where contextualization is frequently difficult and where re-entry of URIs as a means of error recovery is particularly onerous.
It is noted that errors due to networking, connection and some kinds of mistyping of URIs are not within the control of the content provider which has no way to influence how such errors are presented to the user. However, where errors are within the control of the content provider the user should be provided with clear information regarding the fault they have experienced. This should help them to understand whether the fault was temporary or permanent, whether they should retry the attempt to access the content, and how they may be able to escalate the problem.
It should also be possible for the user to escape from the error condition. They should either be able to return to the page they were on prior to the error, or to be able to move onwards to a convenient part of the service from where they can retry or alter the transaction they were attempting.
It is noted that many web servers provide a default error page especially in the event of a request for a non-existent page (404) or an internal error (500). Where possible (see [TOMCAT], [APACHE] and [IIS] ), applications should trap all error conditions by overriding the default pages if necessary, and handle them in a user-friendly, and graceful, way.
Error messages should be provided in the same language as the application that was being used. They should be clear and concise, adhering to the same best practices as the rest of the application. They should be provided in a format that the device can handle.
The error message should detail whether the issue is likely to be temporary or permanent, whether the user may be able to solve the issue themselves (for example, by changing input data, or a handset setting), or whether it is an issue that can be escalated to the content provider or network operator. In the latter case, contact details, such as an SMS address or a support line number, might be appropriate.
The error message should provide one or more of the following navigational constructs:
A "back" link to return to the previous page (particularly for devices that do not have an easy to find back button);
A "retry" link to attempt the relevant part of the transaction again (note that this may not be equivalent to a page "refresh");
A "home" link to allow the user to return to the main part of the application.
The error message can provide an error code to be used for diagnosis of the issue. However, the use of an error code is not a substitute for a human-readable message. While some users may understand "404" to mean "page cannot be found", this must not be assumed to be true for all users.
Enter an extraneous URI, known not to represent an actual resource on the site, and check that a HTTP 404 error response is accompanied by a page whose markup is appropriate for the requesting device, or the default context.
Human Test: Check that the page returned contains an explanation of the error and appropriate corrective actions, without assuming any technical knowledge on the part of the end user.
[COOKIES] Do not use cookies unless you know the device supports them.
Cookies are frequently used both to carry out session management and to capture user preferences. Many devices do not implement cookies or offer only an incomplete implementation. In addition, some gateways strip cookies.
[CACHING] Attach caching information to the content.
Since a low bandwidth and a high latency can reduce the usability of a Web site on a mobile device, it is most useful to provide enough caching information to the user agent so that it does not need to reload data (e.g. style sheets, images) that is already available locally.
The HTTP protocol provides a well-defined framework for this caching mechanism that can only be optimally used if the delivered content provides enough information (e.g. an ETag header).
This section contains statements relating to user input. User input is typically more or a lot more restrictive on Mobile devices, which may lack pointing devices and usually do not have a standard keyboard with which to enter text.
[MINIMIZE_KEYSTROKES] Keep the number of keystrokes to a minimum.
[AVOID_FREE_TEXT] Avoid free text entry where possible.
[PROVIDE_DEFAULTS] Provide pre-selected default values where possible.
[DEFAULT_INPUT_MODE] Specify a default text entry mode, language and/or input format, if the target device is known to support it.
Given the typical input limitations of a mobile device the interface must as far as possible minimize user input. Where possible, use selection lists, radio boxes and other user interface artifacts that do not require typing.
Some markup languages allow the specification of an input mode, which is particularly useful in cases where user input is to be restricted, for example to numeric only. It is anticipated that XHTML basic will support this functionality in the future.
Specification of the natural language in use assists with predictive text input.
There are a number of techniques available for this including:
Where possible use previous entries as defaults.
Make it possible to select items using navigation keys and/or numeric input.
AVOID_FREE_TEXT Machine Test: Check whether input type="text"
and textarea
are used.
Human Test: If one of them is used, check whether it can be replaced by a pre-determined entry.
PROVIDE_DEFAULTS Machine Test: Check if there is a pre-selected value in controls (selected or checked attribute set).
Human Test: If not, check if there could be sensible pre-selection in the context (e.g. most common choice).
DEFAULT_INPUT_MODE Machine Test: Send a request with a user agent known to support the inputmode
attribute and check that it is present on input type="text"
and textarea
elements.
[TAB_ORDER] Create a logical tab order through links, form controls and objects.
It is important that as the user navigates through the page the various fields and objects are presented in a logical order, especially as many of them will not be visible at the same time as the focus item.
[CONTROL_LABELLING] Label all controls appropriately. Explicitly associate labels with controls where the device supports this. Position labels relative to controls appropriately.
This means use the label
element in HTML, or its equivalent in other languages. Make sure that where the label goes is consistent and close to the control so re-flowing or adapting the content intelligently will always recognize label controls and keep them together.
The Best Practice Statements are intended to be capable of having conformance statements constructed around them, in support of the mobileOK trustmark and for other purposes. Work on the mobileOK trustmark will develop specific recommended requirements for a trustmark, which will be based on some profile, or subset, of the Statements in this document.
As such, the mobileOK trustmark will serve as the main conformance claim for the best practices document.
All of the Best Practice Statements have a fragment identifier to allow formal reference to them and allow the construction of compliance claims that refer to them.
The best practice statements have been assembled by the BPWG from a number of sources. Primary among those are:
Various BPWG group meetings and discussions
WCAG Guidelines 1.0 [WCAG]
iMode Guidelines [iMode]
Opera's "Making Small Device Look Great" [Opera]
Openwave Guidelines [OpenWave]
Nokia's Series 60 XHTML-MP Guidelines [Nokia-MP]
Browsing on Mobile Phones, Nokia[Nokia-VR]
Little Spring Design [LSD]
Sprint PCS Web Style Guide [Sprint]
While the best practice statements have mainly been assembled by secondary research, the sources for that research have in many cases been assembled from primary research. In addition, group members' contributions are to some extent informed by primary research carried out by their company.
The editors would like to thank members of the BPWG for contributions of various kinds. The editors would also like to thank contributors to the public list, whose comments have been taken into account in the creation of this document.
The editors acknowledge significant written contributions from: