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This document lists the design principles and requirements for the creation of a mobile profile of the SVG specification to be developed by the W3C SVG2 working group.
This is a W3C Working Draft for review by W3C Members and other interested parties. It is a draft document and may be updated, replaced or made obsolete by other documents at any time. It is inappropriate to use W3C Working Drafts as reference material or to cite them as other than "work in progress". This is work in progress and does not imply endorsement by the W3C membership.
This document was developed by the Scalable Vector Graphics (SVG) working group as part of the W3C Graphics Activity. The authors of this document are the SVG Working Group members.
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This section represents the status of this document at the time this version was published. It will become outdated if and when a new version is published. The latest status is maintained at the W3C.
The SVG 1.0 specification [SVG 1.0] is now a proposed recommendation.
There is one area that has been identified as lacking in the SVG 1.0 Specification. It has been established by industry demand, overwhelming support in the SVG working group and requests from the SVG developer community that some form of SVG suited to displaying vector graphics on small devices is required. Moreover, the mission statement of SVG 1.0 specifically addresses small devices as a target area for vector graphics display.
In order to meet these demands the SVG2 working group has committed to a concerted effort to create a profile specification that addresses this problem in a timely fashion.
The following key words and phrases used throughout this document are defined here for clarity. The terms Must, Should, and May are used to specify the extent to which an item is a requirement for the SVG working group in defining mobile profiles for SVG. These recommendations should not be mistaken as a guide to implementors.
The following usage scenarios illustrate some of the ways in which mobile SVG profiles might be used for various applications. They may be used as design cases during the development of mobile SVG profiles, and should be useful in helping non-members of the SVG Working Group to understand the intent and goals of this task.
Whatever the task delegated to SVG on small devices, the result will be reliable, scalable viewing of SVG documents and drawings anywhere.
Location-Based Services. Location-based services will be a default service in future systems. With location-based information and applications, mobile subscribers can access a wide range of services, such as traffic and weather reports, restaurant, theatre or movie ticket bookings. Interactive maps, representing points of interest, will be an important part of these services.
Mapping and Positioning. GPS Transceivers make sense on mobile devices, SVG is a vector graphics format perfect for mapping. SVG and Positioning will be a powerful combination on mobile devices.
Animated Picture Messaging. Messaging is a popular service on cellular phones, which lets mobile phone users send and receive ring tones, picture messages, operator logos, business cards, calendar requests, Internet settings, etc., over wireless messaging transports.
Multimedia Messaging. Multimedia Messaging is a continuation of SMS and Picture Messaging. MMS will let users exchange messages with rich content types including natural images, voice clips, video clips, and animated, interactive graphics.
Entertainment. Interactive applications, such as games, cartoon animations, can be developed using mobile SVG profiles.
Industrial Applications. Field engineers locating and dealing with time critical construction and maintenance problems will be able to view maps and engineering plans in the field, on demand.
eCommerce. Graphical views of stock data available on mobile devices will allow day traders to leave their desks, receive intelligent stock data and trade online, on the go.
User Interfaces. SVG markup used to define look and feel for user interface controls will be used to allow vendors and users to add flexibility and accessibility to mobile device graphical user interfaces.