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The web has transformed media consumption
The Open Web Platform has been the driver of the transformation of the media industry. The <audio>
and <video>
elements form the backbone of media streaming experiences on the web and have revolutionized media consumption worldwide.
Key stakeholders do media standardization at W3C to shape how media technologies on the web evolve, set the direction in which technological progress is made, reinforce core media technologies, create an interoperable ecosystem and build the future of media experiences.
Who influences how media technologies on the web evolve? anchor
- Broadcasters
- Cable, telecom, multiple service operators
- Chipset and device manufacturers
- Browser and software vendors
- Technology providers and research labs
- Content providers and movie studios
- … and others!
What's next for media and entertainment on the Web? anchor
- Baseline for media applications
- Audio support
- Improved media distribution
- Second screen support
- HDR (High Dynamic Range) / wide gamut color space support
- Immersive web
- Games on the web
Active groups anchor
The groups are listed alphabetically by Working Group, then Interest Group, then Community Group. These groups are designed to reinforce core media technologies on the web, create an interoperable ecosystem and build the future of media experiences.
Why join? anchor
Since 1994, we have been leading the World Wide Web to its full potential by developing protocols and guidelines that ensure long-term growth of the web.
By joining these groups, you have the ability to discuss and drive the standards produced by W3C. The conversations occurring in the groups concern both current and future standards, constantly aiming to make the web a better place. You have the ability to take part in guiding the future of the web.
Our values revolve around building the web for all
The social value of the web is that it enables human communication, commerce, and opportunities to share knowledge. One of W3C's primary goals is to make these benefits available to all people, whatever their hardware, software, network infrastructure, native language, culture, geographical location, or physical or mental ability.
Recent activities in the Media & Entertainment community anchor
Find out more via recent stories, news, workshops, talks or events.
W3C Members
78 member organizations are involved in the media & entertainment ecosystem, including:
![Shopify](https://www.w3.org/thumbnails/250/logos/organizations/79706.png?x-version=1)
Need more information tailored to your organization? anchor
Our Evangelists understand that every organization is different! Evangelists represent W3C in various locations and are an extension of W3C's Business Development Team. They are responsible for identifying and recruiting new W3C Members, running local events, promoting W3C Training and fostering Sponsorship.